* Use state from RespSendJoin post-check
* Don't create input events for invalid events
* Let's try this again
* Update gomatrixserverlib
* Update gomatrixserverlib to matrix-org/gomatrixserverlib@38f437f
Squashed commit of the following:
commit 86c2388e13ffdbabdd50cea205652dccc40e1860
Merge: b0a3ee6cf5e7e751
Author: Neil Alexander <neilalexander@users.noreply.github.com>
Date: Thu Jul 16 13:47:10 2020 +0100
Merge branch 'master' into neilalexander/yggbarequic
commit b0a3ee6c5c
Author: Neil Alexander <neilalexander@users.noreply.github.com>
Date: Thu Jul 16 13:42:22 2020 +0100
Add support for broadcasting wake-up EDUs to known hosts
commit 8a5c2020b3
Author: Neil Alexander <neilalexander@users.noreply.github.com>
Date: Thu Jul 16 13:42:10 2020 +0100
Bare QUIC demo working
commit d3939b3d65
Author: Neil Alexander <neilalexander@users.noreply.github.com>
Date: Wed Jul 15 11:42:43 2020 +0100
Support bare Yggdrasil sessions with encrypted QUIC
* Return remote errors from FS.PerformJoin
Follows the same pattern as PerformJoin on roomserver (no error return).
Also return the right format for incompatible room version errors.
Makes a bunch of tests pass!
* Handle network errors better when returning remote HTTP errors
* Linting
* Fix tests
* Update whitelist, pass network errors through in API=1 mode
* Add a way to force federationsender to retry sending transactions
And use it in P2P mode when we pick up new nodes.
* Linting
* Use atomic bool to stop us blocking on the channel
* Improve federation sender performance and behaviour, add backoff
* Tweaks
* Tweaks
* Tweaks
* Take copies of events before passing to destination queues
* Don't accidentally drop queued messages
* Don't take copies again
* Tidy up a bit
* Break out statistics (tracked component-wide), report success and failures from Perform actions
* Fix comment, use atomic add
* Improve logic a bit, don't block on wakeup, move idle check
* Don't retry sucessful invites, don't dispatch sendEvent, sendInvite etc
* Dedupe destinations, fix other bug hopefully
* Dispatch sends again
* Federation sender to ignore invites that are destined locally
* Loopback invite events
* Remodel a bit with channels
* Linter
* Only loopback invite event if we know the room
* We should tell other resident servers about the invite if we know about the room
* Correct invite signing
* Fix invite loopback
* Check HTTP response codes, push new invites to front of queue
* Review comments
* Add PerformJoin template
* Try roomserver perform join
* Send correct server name to FS API
* Pass through content, try to handle multiple server names
* Fix local server checks
* Don't refer to non-existent error
* Add directory lookups of aliases
* Remove unneeded parameters
* Don't repeat join events into the roomserver
* Unmarshal the content, that would help
* Check if the user is already in the room in the fedeationapi too
* Return incompatible room version error
* Use Membership, don't try more servers than needed
* Review comments, make FS API take list of servernames, dedupe them, break out of loop properly on success
* Tweaks