doesn't yet compile or work.
needs to actually add the peeking block into the sync response.
checking in now before it gets any bigger, and to gather any initial feedback on the vague shape of it.
* Enforce history visibility etc for /rooms/{roomID}/state
* Deduplicate OnIncomingStateRequest and OnIncomingStateTypeRequest
* Revert "Deduplicate OnIncomingStateRequest and OnIncomingStateTypeRequest"
This reverts commit 335035d66e629022232abc682d6631e3cf669e23.
* Initial work on roomserver NID caches
* Give caches to roomserver storage
* Populate caches
* Fix bugs
* Fix WASM build
* Don't hit cache twice in RoomNIDExcludingStubs
* Store reverse room ID-room NID mapping, consult caches when assigning NIDs
* Offset updates take place using TransactionWriter
* Refactor TransactionWriter in current state server
* Refactor TransactionWriter in federation sender
* Refactor TransactionWriter in key server
* Refactor TransactionWriter in media API
* Refactor TransactionWriter in server key API
* Refactor TransactionWriter in sync API
* Refactor TransactionWriter in user API
* Fix deadlocking Sync API tests
* Un-deadlock device database
* Fix appservice API
* Rename TransactionWriters to Writers
* Move writers up a layer in sync API
* Document sqlutil.Writer interface
* Add note to Writer documentation
* Add FederationClient interface to federationsender
- Use a shim struct in HTTP mode to keep the same API as `FederationClient`.
- Use `federationsender` instead of `FederationClient` in `keyserver`.
* Pointers not values
* Review comments
* Fix unit tests
* Rejig backoff
* Unbreak test
* Remove debug logs
* Review comments and linting
* Per-room input mutex
* GetMembership should use transaction when assigning state key NID
* Actually use writer transactions rather than ignoring them
* Limit per-room mutexes to Postgres
* Flip the check in InputRoomEvents
* Client API: mutex on (user_id, room_id)
* Client API: mutex on (user_id, room_id)
Changed variable name used for the mutexes map
Changed the place where the mutex is locked
Changed unlock to a defered call instead of manually calling it
* Updated TransactionWriters, moved locks in roomserver, various other tweaks
* Fix redaction deadlocks
* Fix lint issue
* Rename SQLiteTransactionWriter to ExclusiveTransactionWriter
* Fix us not sending transactions through in latest events updater
We did this already for local `/keys/upload` but didn't for
remote `/users/devices`. This meant any resyncs would spam produce
events, hammering disk i/o and spamming the logs.
* Make PerformJoin send input membership event
* Invite input room events in separate goroutine
* Don't limit roomserver input events using request context
* Synchronous input room events
* Nope, that didn't work
* oops send state key to GetMembership
* Don't generate stripped state in client API more times than necessary, generate output events on receiving end of federated invite
* Commit membership updater changes
* Tweaks
Really we should never have put the AS API bits under CS API to
begin with, as it is a completely different versioned spec: split
it out (which bumps the CS API % slightly).
Also, split out Device Keys into 2 extra sections: Device Key Backup
and Cross-signing Keys. The point of AWSY is for it to be easy for
anyone to see which features are implemented in Dendrite, and bundling
three distinct features under the umbrella of Device Keys was just
unclear.
- As a last resort, query the DB when exhausting all possible remote query
endpoints, but keep the field in `failures` so clients can detect that this
is stale data.
- Unblock `DeviceListUpdater.Update` on failures rather than timing out.
- Use a mutex when writing directly to `res`, not just for failures.
* WIP: Eagerly sync device lists on /user/keys/query requests
Also notify servers when a user's device display name changes. Few
caveats:
- sytest `Device deletion propagates over federation` fails
- `populateResponseWithDeviceKeysFromDatabase` is called from multiple
goroutines and hence is unsafe.
* Handle deleted devices correctly over federation