mirror of
https://github.com/hoernschen/dendrite.git
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a763cbb0e1
* Put federation client functions into their own file
* Look for missing auth events in RS input
* Remove retrieveMissingAuthEvents from federation API
* Logging
* Sorta transplanted the code over
* Use event origin failing all else
* Don't get stuck on mutexes:
* Add verifier
* Don't mark state events with zero snapshot NID as not existing
* Check missing state if not an outlier before storing the event
* Reject instead of soft-fail, don't copy roominfo so much
* Use synchronous contexts, limit time to fetch missing events
* Clean up some commented out bits
* Simplify `/send` endpoint significantly
* Submit async
* Report errors on sending to RS input
* Set max payload in NATS to 16MB
* Tweak metrics
* Add `workerForRoom` for tidiness
* Try skipping unmarshalling errors for RespMissingEvents
* Track missing prev events separately to avoid calculating state when not possible
* Tweak logic around checking missing state
* Care about state when checking missing prev events
* Don't check missing state for create events
* Try that again
* Handle create events better
* Send create room events as new
* Use given event kind when sending auth/state events
* Revert "Use given event kind when sending auth/state events"
This reverts commit 089d64d271
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* Only search for missing prev events or state for new events
* Tweaks
* We only have missing prev if we don't supply state
* Room version tweaks
* Allow async inputs again
* Apply backpressure to consumers/synchronous requests to hopefully stop things being overwhelmed
* Set timeouts on roomserver input tasks (need to decide what timeout makes sense)
* Use work queue policy, deliver all on restart
* Reduce chance of duplicates being sent by NATS
* Limit the number of servers we attempt to reduce backpressure
* Some review comment fixes
* Tidy up a couple things
* Don't limit servers, randomise order using map
* Some context refactoring
* Update gmsl
* Don't resend create events
* Set stateIDs length correctly or else the roomserver thinks there are missing events when there aren't
* Exclude our own servername
* Try backing off servers
* Make excluding self behaviour optional
* Exclude self from g_m_e
* Update sytest-whitelist
* Update consumers for the roomserver output stream
* Remember to send outliers for state returned from /gme
* Make full HTTP tests less upsetti
* Remove 'If a device list update goes missing, the server resyncs on the next one' from the sytest blacklist
* Remove debugging test
* Fix blacklist again, remove unnecessary duplicate context
* Clearer contexts, don't use background in case there's something happening there
* Don't queue up events more than once in memory
* Correctly identify create events when checking for state
* Fill in gaps again in /gme code
* Remove `AuthEventIDs` from `InputRoomEvent`
* Remove stray field
Co-authored-by: Kegan Dougal <kegan@matrix.org>
192 lines
6.3 KiB
Go
192 lines
6.3 KiB
Go
// Copyright 2020 The Matrix.org Foundation C.I.C.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package perform
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import (
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"context"
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"fmt"
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"strings"
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fsAPI "github.com/matrix-org/dendrite/federationapi/api"
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"github.com/matrix-org/dendrite/roomserver/api"
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"github.com/matrix-org/dendrite/roomserver/internal/helpers"
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"github.com/matrix-org/dendrite/roomserver/internal/input"
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"github.com/matrix-org/dendrite/roomserver/storage"
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"github.com/matrix-org/dendrite/setup/config"
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"github.com/matrix-org/gomatrixserverlib"
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"github.com/matrix-org/util"
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)
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type Leaver struct {
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Cfg *config.RoomServer
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DB storage.Database
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FSAPI fsAPI.FederationInternalAPI
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Inputer *input.Inputer
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}
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// WriteOutputEvents implements OutputRoomEventWriter
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func (r *Leaver) PerformLeave(
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ctx context.Context,
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req *api.PerformLeaveRequest,
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res *api.PerformLeaveResponse,
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) ([]api.OutputEvent, error) {
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_, domain, err := gomatrixserverlib.SplitID('@', req.UserID)
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if err != nil {
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return nil, fmt.Errorf("supplied user ID %q in incorrect format", req.UserID)
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}
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if domain != r.Cfg.Matrix.ServerName {
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return nil, fmt.Errorf("user %q does not belong to this homeserver", req.UserID)
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}
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if strings.HasPrefix(req.RoomID, "!") {
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return r.performLeaveRoomByID(ctx, req, res)
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}
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return nil, fmt.Errorf("room ID %q is invalid", req.RoomID)
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}
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func (r *Leaver) performLeaveRoomByID(
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ctx context.Context,
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req *api.PerformLeaveRequest,
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res *api.PerformLeaveResponse, // nolint:unparam
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) ([]api.OutputEvent, error) {
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// If there's an invite outstanding for the room then respond to
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// that.
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isInvitePending, senderUser, eventID, err := helpers.IsInvitePending(ctx, r.DB, req.RoomID, req.UserID)
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if err == nil && isInvitePending {
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var host gomatrixserverlib.ServerName
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_, host, err = gomatrixserverlib.SplitID('@', senderUser)
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if err != nil {
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return nil, fmt.Errorf("sender %q is invalid", senderUser)
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}
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if host != r.Cfg.Matrix.ServerName {
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return r.performFederatedRejectInvite(ctx, req, res, senderUser, eventID)
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}
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}
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// There's no invite pending, so first of all we want to find out
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// if the room exists and if the user is actually in it.
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latestReq := api.QueryLatestEventsAndStateRequest{
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RoomID: req.RoomID,
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StateToFetch: []gomatrixserverlib.StateKeyTuple{
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{
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EventType: gomatrixserverlib.MRoomMember,
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StateKey: req.UserID,
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},
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},
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}
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latestRes := api.QueryLatestEventsAndStateResponse{}
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if err = helpers.QueryLatestEventsAndState(ctx, r.DB, &latestReq, &latestRes); err != nil {
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return nil, err
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}
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if !latestRes.RoomExists {
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return nil, fmt.Errorf("room %q does not exist", req.RoomID)
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}
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// Now let's see if the user is in the room.
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if len(latestRes.StateEvents) == 0 {
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return nil, fmt.Errorf("user %q is not a member of room %q", req.UserID, req.RoomID)
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}
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membership, err := latestRes.StateEvents[0].Membership()
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if err != nil {
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return nil, fmt.Errorf("error getting membership: %w", err)
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}
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if membership != gomatrixserverlib.Join && membership != gomatrixserverlib.Invite {
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return nil, fmt.Errorf("user %q is not joined to the room (membership is %q)", req.UserID, membership)
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}
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// Prepare the template for the leave event.
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userID := req.UserID
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eb := gomatrixserverlib.EventBuilder{
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Type: gomatrixserverlib.MRoomMember,
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Sender: userID,
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StateKey: &userID,
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RoomID: req.RoomID,
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Redacts: "",
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}
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if err = eb.SetContent(map[string]interface{}{"membership": "leave"}); err != nil {
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return nil, fmt.Errorf("eb.SetContent: %w", err)
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}
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if err = eb.SetUnsigned(struct{}{}); err != nil {
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return nil, fmt.Errorf("eb.SetUnsigned: %w", err)
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}
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// We know that the user is in the room at this point so let's build
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// a leave event.
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// TODO: Check what happens if the room exists on the server
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// but everyone has since left. I suspect it does the wrong thing.
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event, buildRes, err := buildEvent(ctx, r.DB, r.Cfg.Matrix, &eb)
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if err != nil {
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return nil, fmt.Errorf("eventutil.BuildEvent: %w", err)
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}
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// Give our leave event to the roomserver input stream. The
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// roomserver will process the membership change and notify
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// downstream automatically.
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inputReq := api.InputRoomEventsRequest{
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InputRoomEvents: []api.InputRoomEvent{
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{
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Kind: api.KindNew,
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Event: event.Headered(buildRes.RoomVersion),
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Origin: event.Origin(),
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SendAsServer: string(r.Cfg.Matrix.ServerName),
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},
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},
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}
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inputRes := api.InputRoomEventsResponse{}
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r.Inputer.InputRoomEvents(ctx, &inputReq, &inputRes)
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if err = inputRes.Err(); err != nil {
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return nil, fmt.Errorf("r.InputRoomEvents: %w", err)
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}
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return nil, nil
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}
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func (r *Leaver) performFederatedRejectInvite(
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ctx context.Context,
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req *api.PerformLeaveRequest,
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res *api.PerformLeaveResponse, // nolint:unparam
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senderUser, eventID string,
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) ([]api.OutputEvent, error) {
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_, domain, err := gomatrixserverlib.SplitID('@', senderUser)
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if err != nil {
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return nil, fmt.Errorf("user ID %q invalid: %w", senderUser, err)
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}
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// Ask the federation sender to perform a federated leave for us.
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leaveReq := fsAPI.PerformLeaveRequest{
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RoomID: req.RoomID,
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UserID: req.UserID,
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ServerNames: []gomatrixserverlib.ServerName{domain},
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}
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leaveRes := fsAPI.PerformLeaveResponse{}
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if err := r.FSAPI.PerformLeave(ctx, &leaveReq, &leaveRes); err != nil {
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// failures in PerformLeave should NEVER stop us from telling other components like the
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// sync API that the invite was withdrawn. Otherwise we can end up with stuck invites.
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util.GetLogger(ctx).WithError(err).Errorf("failed to PerformLeave, still retiring invite event")
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}
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// Withdraw the invite, so that the sync API etc are
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// notified that we rejected it.
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return []api.OutputEvent{
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{
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Type: api.OutputTypeRetireInviteEvent,
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RetireInviteEvent: &api.OutputRetireInviteEvent{
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EventID: eventID,
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Membership: "leave",
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TargetUserID: req.UserID,
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},
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},
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}, nil
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}
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