mirror of
https://github.com/hoernschen/dendrite.git
synced 2024-12-27 07:28:27 +00:00
a763cbb0e1
* Put federation client functions into their own file
* Look for missing auth events in RS input
* Remove retrieveMissingAuthEvents from federation API
* Logging
* Sorta transplanted the code over
* Use event origin failing all else
* Don't get stuck on mutexes:
* Add verifier
* Don't mark state events with zero snapshot NID as not existing
* Check missing state if not an outlier before storing the event
* Reject instead of soft-fail, don't copy roominfo so much
* Use synchronous contexts, limit time to fetch missing events
* Clean up some commented out bits
* Simplify `/send` endpoint significantly
* Submit async
* Report errors on sending to RS input
* Set max payload in NATS to 16MB
* Tweak metrics
* Add `workerForRoom` for tidiness
* Try skipping unmarshalling errors for RespMissingEvents
* Track missing prev events separately to avoid calculating state when not possible
* Tweak logic around checking missing state
* Care about state when checking missing prev events
* Don't check missing state for create events
* Try that again
* Handle create events better
* Send create room events as new
* Use given event kind when sending auth/state events
* Revert "Use given event kind when sending auth/state events"
This reverts commit 089d64d271
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* Only search for missing prev events or state for new events
* Tweaks
* We only have missing prev if we don't supply state
* Room version tweaks
* Allow async inputs again
* Apply backpressure to consumers/synchronous requests to hopefully stop things being overwhelmed
* Set timeouts on roomserver input tasks (need to decide what timeout makes sense)
* Use work queue policy, deliver all on restart
* Reduce chance of duplicates being sent by NATS
* Limit the number of servers we attempt to reduce backpressure
* Some review comment fixes
* Tidy up a couple things
* Don't limit servers, randomise order using map
* Some context refactoring
* Update gmsl
* Don't resend create events
* Set stateIDs length correctly or else the roomserver thinks there are missing events when there aren't
* Exclude our own servername
* Try backing off servers
* Make excluding self behaviour optional
* Exclude self from g_m_e
* Update sytest-whitelist
* Update consumers for the roomserver output stream
* Remember to send outliers for state returned from /gme
* Make full HTTP tests less upsetti
* Remove 'If a device list update goes missing, the server resyncs on the next one' from the sytest blacklist
* Remove debugging test
* Fix blacklist again, remove unnecessary duplicate context
* Clearer contexts, don't use background in case there's something happening there
* Don't queue up events more than once in memory
* Correctly identify create events when checking for state
* Fill in gaps again in /gme code
* Remove `AuthEventIDs` from `InputRoomEvent`
* Remove stray field
Co-authored-by: Kegan Dougal <kegan@matrix.org>
411 lines
13 KiB
Go
411 lines
13 KiB
Go
// Copyright 2017 Vector Creations Ltd
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package consumers
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import (
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"context"
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"encoding/json"
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"fmt"
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"github.com/matrix-org/dendrite/federationapi/queue"
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"github.com/matrix-org/dendrite/federationapi/storage"
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"github.com/matrix-org/dendrite/federationapi/types"
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"github.com/matrix-org/dendrite/roomserver/api"
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"github.com/matrix-org/dendrite/setup/config"
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"github.com/matrix-org/dendrite/setup/jetstream"
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"github.com/matrix-org/dendrite/setup/process"
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"github.com/matrix-org/gomatrixserverlib"
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"github.com/nats-io/nats.go"
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log "github.com/sirupsen/logrus"
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)
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// OutputRoomEventConsumer consumes events that originated in the room server.
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type OutputRoomEventConsumer struct {
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ctx context.Context
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cfg *config.FederationAPI
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rsAPI api.RoomserverInternalAPI
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jetstream nats.JetStreamContext
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durable nats.SubOpt
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db storage.Database
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queues *queue.OutgoingQueues
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topic string
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}
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// NewOutputRoomEventConsumer creates a new OutputRoomEventConsumer. Call Start() to begin consuming from room servers.
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func NewOutputRoomEventConsumer(
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process *process.ProcessContext,
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cfg *config.FederationAPI,
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js nats.JetStreamContext,
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queues *queue.OutgoingQueues,
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store storage.Database,
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rsAPI api.RoomserverInternalAPI,
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) *OutputRoomEventConsumer {
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return &OutputRoomEventConsumer{
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ctx: process.Context(),
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cfg: cfg,
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jetstream: js,
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db: store,
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queues: queues,
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rsAPI: rsAPI,
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durable: cfg.Matrix.JetStream.Durable("FederationAPIRoomServerConsumer"),
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topic: cfg.Matrix.JetStream.TopicFor(jetstream.OutputRoomEvent),
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}
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}
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// Start consuming from room servers
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func (s *OutputRoomEventConsumer) Start() error {
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_, err := s.jetstream.Subscribe(
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s.topic, s.onMessage, s.durable,
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nats.DeliverAll(),
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nats.ManualAck(),
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)
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return err
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}
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// onMessage is called when the federation server receives a new event from the room server output log.
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// It is unsafe to call this with messages for the same room in multiple gorountines
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// because updates it will likely fail with a types.EventIDMismatchError when it
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// realises that it cannot update the room state using the deltas.
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func (s *OutputRoomEventConsumer) onMessage(msg *nats.Msg) {
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jetstream.WithJetStreamMessage(msg, func(msg *nats.Msg) bool {
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// Parse out the event JSON
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var output api.OutputEvent
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if err := json.Unmarshal(msg.Data, &output); err != nil {
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// If the message was invalid, log it and move on to the next message in the stream
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log.WithError(err).Errorf("roomserver output log: message parse failure")
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return true
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}
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switch output.Type {
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case api.OutputTypeNewRoomEvent:
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ev := output.NewRoomEvent.Event
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if output.NewRoomEvent.RewritesState {
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if err := s.db.PurgeRoomState(s.ctx, ev.RoomID()); err != nil {
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log.WithError(err).Errorf("roomserver output log: purge room state failure")
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return false
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}
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}
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if err := s.processMessage(*output.NewRoomEvent); err != nil {
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switch err.(type) {
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case *queue.ErrorFederationDisabled:
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log.WithField("error", output.Type).Info(
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err.Error(),
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)
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default:
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// panic rather than continue with an inconsistent database
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log.WithFields(log.Fields{
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"event_id": ev.EventID(),
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"event": string(ev.JSON()),
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"add": output.NewRoomEvent.AddsStateEventIDs,
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"del": output.NewRoomEvent.RemovesStateEventIDs,
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log.ErrorKey: err,
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}).Panicf("roomserver output log: write room event failure")
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}
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}
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case api.OutputTypeNewInboundPeek:
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if err := s.processInboundPeek(*output.NewInboundPeek); err != nil {
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log.WithFields(log.Fields{
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"event": output.NewInboundPeek,
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log.ErrorKey: err,
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}).Panicf("roomserver output log: remote peek event failure")
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return false
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}
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default:
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log.WithField("type", output.Type).Debug(
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"roomserver output log: ignoring unknown output type",
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)
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}
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return true
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})
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}
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// processInboundPeek starts tracking a new federated inbound peek (replacing the existing one if any)
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// causing the federationapi to start sending messages to the peeking server
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func (s *OutputRoomEventConsumer) processInboundPeek(orp api.OutputNewInboundPeek) error {
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// FIXME: there's a race here - we should start /sending new peeked events
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// atomically after the orp.LatestEventID to ensure there are no gaps between
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// the peek beginning and the send stream beginning.
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//
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// We probably need to track orp.LatestEventID on the inbound peek, but it's
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// unclear how we then use that to prevent the race when we start the send
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// stream.
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//
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// This is making the tests flakey.
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return s.db.AddInboundPeek(s.ctx, orp.ServerName, orp.RoomID, orp.PeekID, orp.RenewalInterval)
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}
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// processMessage updates the list of currently joined hosts in the room
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// and then sends the event to the hosts that were joined before the event.
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func (s *OutputRoomEventConsumer) processMessage(ore api.OutputNewRoomEvent) error {
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addsJoinedHosts, err := joinedHostsFromEvents(gomatrixserverlib.UnwrapEventHeaders(ore.AddsState()))
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if err != nil {
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return err
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}
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// Update our copy of the current state.
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// We keep a copy of the current state because the state at each event is
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// expressed as a delta against the current state.
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// TODO(#290): handle EventIDMismatchError and recover the current state by
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// talking to the roomserver
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oldJoinedHosts, err := s.db.UpdateRoom(
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s.ctx,
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ore.Event.RoomID(),
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ore.LastSentEventID,
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ore.Event.EventID(),
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addsJoinedHosts,
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ore.RemovesStateEventIDs,
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)
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if err != nil {
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return err
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}
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if oldJoinedHosts == nil {
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// This means that there is nothing to update as this is a duplicate
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// message.
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// This can happen if dendrite crashed between reading the message and
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// persisting the stream position.
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return nil
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}
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if ore.SendAsServer == api.DoNotSendToOtherServers {
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// Ignore event that we don't need to send anywhere.
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return nil
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}
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// Work out which hosts were joined at the event itself.
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joinedHostsAtEvent, err := s.joinedHostsAtEvent(ore, oldJoinedHosts)
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if err != nil {
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return err
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}
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// TODO: do housekeeping to evict unrenewed peeking hosts
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// TODO: implement query to let the fedapi check whether a given peek is live or not
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// Send the event.
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return s.queues.SendEvent(
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ore.Event, gomatrixserverlib.ServerName(ore.SendAsServer), joinedHostsAtEvent,
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)
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}
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// joinedHostsAtEvent works out a list of matrix servers that were joined to
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// the room at the event (including peeking ones)
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// It is important to use the state at the event for sending messages because:
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// 1) We shouldn't send messages to servers that weren't in the room.
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// 2) If a server is kicked from the rooms it should still be told about the
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// kick event,
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// Usually the list can be calculated locally, but sometimes it will need fetch
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// events from the room server.
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// Returns an error if there was a problem talking to the room server.
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func (s *OutputRoomEventConsumer) joinedHostsAtEvent(
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ore api.OutputNewRoomEvent, oldJoinedHosts []types.JoinedHost,
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) ([]gomatrixserverlib.ServerName, error) {
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// Combine the delta into a single delta so that the adds and removes can
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// cancel each other out. This should reduce the number of times we need
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// to fetch a state event from the room server.
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combinedAdds, combinedRemoves := combineDeltas(
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ore.AddsStateEventIDs, ore.RemovesStateEventIDs,
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ore.StateBeforeAddsEventIDs, ore.StateBeforeRemovesEventIDs,
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)
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combinedAddsEvents, err := s.lookupStateEvents(combinedAdds, ore.Event.Event)
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if err != nil {
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return nil, err
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}
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combinedAddsJoinedHosts, err := joinedHostsFromEvents(combinedAddsEvents)
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if err != nil {
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return nil, err
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}
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removed := map[string]bool{}
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for _, eventID := range combinedRemoves {
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removed[eventID] = true
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}
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joined := map[gomatrixserverlib.ServerName]bool{}
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for _, joinedHost := range oldJoinedHosts {
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if removed[joinedHost.MemberEventID] {
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// This m.room.member event is part of the current state of the
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// room, but not part of the state at the event we are processing
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// Therefore we can't use it to tell whether the server was in
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// the room at the event.
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continue
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}
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joined[joinedHost.ServerName] = true
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}
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for _, joinedHost := range combinedAddsJoinedHosts {
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// This m.room.member event was part of the state of the room at the
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// event, but isn't part of the current state of the room now.
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joined[joinedHost.ServerName] = true
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}
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// handle peeking hosts
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inboundPeeks, err := s.db.GetInboundPeeks(s.ctx, ore.Event.Event.RoomID())
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if err != nil {
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return nil, err
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}
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for _, inboundPeek := range inboundPeeks {
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joined[inboundPeek.ServerName] = true
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}
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var result []gomatrixserverlib.ServerName
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for serverName, include := range joined {
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if include {
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result = append(result, serverName)
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}
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}
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return result, nil
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}
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// joinedHostsFromEvents turns a list of state events into a list of joined hosts.
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// This errors if one of the events was invalid.
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// It should be impossible for an invalid event to get this far in the pipeline.
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func joinedHostsFromEvents(evs []*gomatrixserverlib.Event) ([]types.JoinedHost, error) {
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var joinedHosts []types.JoinedHost
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for _, ev := range evs {
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if ev.Type() != "m.room.member" || ev.StateKey() == nil {
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continue
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}
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membership, err := ev.Membership()
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if err != nil {
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return nil, err
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}
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if membership != gomatrixserverlib.Join {
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continue
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}
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_, serverName, err := gomatrixserverlib.SplitID('@', *ev.StateKey())
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if err != nil {
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return nil, err
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}
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joinedHosts = append(joinedHosts, types.JoinedHost{
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MemberEventID: ev.EventID(), ServerName: serverName,
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})
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}
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return joinedHosts, nil
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}
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// combineDeltas combines two deltas into a single delta.
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// Assumes that the order of operations is add(1), remove(1), add(2), remove(2).
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// Removes duplicate entries and redundant operations from each delta.
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func combineDeltas(adds1, removes1, adds2, removes2 []string) (adds, removes []string) {
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addSet := map[string]bool{}
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removeSet := map[string]bool{}
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// combine processes each unique value in a list.
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// If the value is in the removeFrom set then it is removed from that set.
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// Otherwise it is added to the addTo set.
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combine := func(values []string, removeFrom, addTo map[string]bool) {
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processed := map[string]bool{}
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for _, value := range values {
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if processed[value] {
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continue
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}
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processed[value] = true
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if removeFrom[value] {
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delete(removeFrom, value)
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} else {
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addTo[value] = true
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}
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}
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}
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combine(adds1, nil, addSet)
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combine(removes1, addSet, removeSet)
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combine(adds2, removeSet, addSet)
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combine(removes2, addSet, removeSet)
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for value := range addSet {
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adds = append(adds, value)
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}
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for value := range removeSet {
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removes = append(removes, value)
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}
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return
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}
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// lookupStateEvents looks up the state events that are added by a new event.
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func (s *OutputRoomEventConsumer) lookupStateEvents(
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addsStateEventIDs []string, event *gomatrixserverlib.Event,
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) ([]*gomatrixserverlib.Event, error) {
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// Fast path if there aren't any new state events.
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if len(addsStateEventIDs) == 0 {
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return nil, nil
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}
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// Fast path if the only state event added is the event itself.
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if len(addsStateEventIDs) == 1 && addsStateEventIDs[0] == event.EventID() {
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return []*gomatrixserverlib.Event{event}, nil
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}
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missing := addsStateEventIDs
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var result []*gomatrixserverlib.Event
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// Check if event itself is being added.
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for _, eventID := range missing {
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if eventID == event.EventID() {
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result = append(result, event)
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break
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}
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}
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missing = missingEventsFrom(result, addsStateEventIDs)
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if len(missing) == 0 {
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return result, nil
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}
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// At this point the missing events are neither the event itself nor are
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// they present in our local database. Our only option is to fetch them
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// from the roomserver using the query API.
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eventReq := api.QueryEventsByIDRequest{EventIDs: missing}
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var eventResp api.QueryEventsByIDResponse
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if err := s.rsAPI.QueryEventsByID(s.ctx, &eventReq, &eventResp); err != nil {
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return nil, err
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}
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for _, headeredEvent := range eventResp.Events {
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result = append(result, headeredEvent.Event)
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}
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missing = missingEventsFrom(result, addsStateEventIDs)
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if len(missing) != 0 {
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return nil, fmt.Errorf(
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"missing %d state events IDs at event %q", len(missing), event.EventID(),
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)
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}
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return result, nil
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}
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func missingEventsFrom(events []*gomatrixserverlib.Event, required []string) []string {
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have := map[string]bool{}
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for _, event := range events {
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have[event.EventID()] = true
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}
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var missing []string
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for _, eventID := range required {
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if !have[eventID] {
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missing = append(missing, eventID)
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}
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}
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return missing
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}
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