mirror of
https://github.com/hoernschen/dendrite.git
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562 lines
20 KiB
Go
562 lines
20 KiB
Go
// Copyright 2017 Vector Creations Ltd
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// Copyright 2018 New Vector Ltd
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// Copyright 2019-2020 The Matrix.org Foundation C.I.C.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package input
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import (
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"bytes"
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"context"
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"fmt"
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"time"
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fedapi "github.com/matrix-org/dendrite/federationapi/api"
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"github.com/matrix-org/dendrite/internal"
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"github.com/matrix-org/dendrite/internal/eventutil"
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"github.com/matrix-org/dendrite/internal/hooks"
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"github.com/matrix-org/dendrite/internal/sqlutil"
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"github.com/matrix-org/dendrite/roomserver/api"
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"github.com/matrix-org/dendrite/roomserver/internal/helpers"
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"github.com/matrix-org/dendrite/roomserver/state"
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"github.com/matrix-org/dendrite/roomserver/types"
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"github.com/matrix-org/gomatrixserverlib"
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"github.com/matrix-org/util"
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"github.com/prometheus/client_golang/prometheus"
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"github.com/sirupsen/logrus"
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)
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// TODO: Does this value make sense?
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const MaximumMissingProcessingTime = time.Minute * 2
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var processRoomEventDuration = prometheus.NewHistogramVec(
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prometheus.HistogramOpts{
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Namespace: "dendrite",
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Subsystem: "roomserver",
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Name: "processroomevent_duration_millis",
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Help: "How long it takes the roomserver to process an event",
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Buckets: []float64{ // milliseconds
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5, 10, 25, 50, 75, 100, 250, 500,
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1000, 2000, 3000, 4000, 5000, 6000,
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7000, 8000, 9000, 10000, 15000, 20000,
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},
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},
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[]string{"room_id"},
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)
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// processRoomEvent can only be called once at a time
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//
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// TODO(#375): This should be rewritten to allow concurrent calls. The
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// difficulty is in ensuring that we correctly annotate events with the correct
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// state deltas when sending to kafka streams
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// TODO: Break up function - we should probably do transaction ID checks before calling this.
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// nolint:gocyclo
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func (r *Inputer) processRoomEvent(
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ctx context.Context,
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input *api.InputRoomEvent,
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) error {
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select {
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case <-ctx.Done():
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// Before we do anything, make sure the context hasn't expired for this pending task.
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// If it has then we'll give up straight away — it's probably a synchronous input
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// request and the caller has already given up, but the inbox task was still queued.
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return context.DeadlineExceeded
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default:
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}
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// Measure how long it takes to process this event.
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started := time.Now()
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defer func() {
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timetaken := time.Since(started)
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processRoomEventDuration.With(prometheus.Labels{
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"room_id": input.Event.RoomID(),
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}).Observe(float64(timetaken.Milliseconds()))
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}()
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// Parse and validate the event JSON
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headered := input.Event
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event := headered.Unwrap()
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logger := util.GetLogger(ctx).WithFields(logrus.Fields{
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"event_id": event.EventID(),
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"room_id": event.RoomID(),
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"kind": input.Kind,
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"origin": input.Origin,
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"type": event.Type(),
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})
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if input.HasState {
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logger = logger.WithFields(logrus.Fields{
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"has_state": input.HasState,
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"state_ids": len(input.StateEventIDs),
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})
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}
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// if we have already got this event then do not process it again, if the input kind is an outlier.
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// Outliers contain no extra information which may warrant a re-processing.
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if input.Kind == api.KindOutlier {
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evs, err2 := r.DB.EventsFromIDs(ctx, []string{event.EventID()})
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if err2 == nil && len(evs) == 1 {
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// check hash matches if we're on early room versions where the event ID was a random string
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idFormat, err2 := headered.RoomVersion.EventIDFormat()
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if err2 == nil {
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switch idFormat {
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case gomatrixserverlib.EventIDFormatV1:
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if bytes.Equal(event.EventReference().EventSHA256, evs[0].EventReference().EventSHA256) {
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logger.Debugf("Already processed event; ignoring")
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return nil
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}
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default:
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logger.Debugf("Already processed event; ignoring")
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return nil
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}
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}
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}
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}
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// Don't waste time processing the event if the room doesn't exist.
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// A room entry locally will only be created in response to a create
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// event.
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roomInfo, rerr := r.DB.RoomInfo(ctx, event.RoomID())
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if rerr != nil {
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return fmt.Errorf("r.DB.RoomInfo: %w", rerr)
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}
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isCreateEvent := event.Type() == gomatrixserverlib.MRoomCreate && event.StateKeyEquals("")
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if roomInfo == nil && !isCreateEvent {
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return fmt.Errorf("room %s does not exist for event %s", event.RoomID(), event.EventID())
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}
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var missingAuth, missingPrev bool
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serverRes := &fedapi.QueryJoinedHostServerNamesInRoomResponse{}
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if !isCreateEvent {
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missingAuthIDs, missingPrevIDs, err := r.DB.MissingAuthPrevEvents(ctx, event)
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if err != nil {
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return fmt.Errorf("updater.MissingAuthPrevEvents: %w", err)
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}
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missingAuth = len(missingAuthIDs) > 0
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missingPrev = !input.HasState && len(missingPrevIDs) > 0
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}
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if missingAuth || missingPrev {
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serverReq := &fedapi.QueryJoinedHostServerNamesInRoomRequest{
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RoomID: event.RoomID(),
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ExcludeSelf: true,
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}
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if err := r.FSAPI.QueryJoinedHostServerNamesInRoom(ctx, serverReq, serverRes); err != nil {
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return fmt.Errorf("r.FSAPI.QueryJoinedHostServerNamesInRoom: %w", err)
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}
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// Sort all of the servers into a map so that we can randomise
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// their order. Then make sure that the input origin and the
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// event origin are first on the list.
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servers := map[gomatrixserverlib.ServerName]struct{}{}
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for _, server := range serverRes.ServerNames {
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servers[server] = struct{}{}
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}
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serverRes.ServerNames = serverRes.ServerNames[:0]
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if input.Origin != "" {
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serverRes.ServerNames = append(serverRes.ServerNames, input.Origin)
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delete(servers, input.Origin)
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}
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if origin := event.Origin(); origin != input.Origin {
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serverRes.ServerNames = append(serverRes.ServerNames, origin)
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delete(servers, origin)
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}
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for server := range servers {
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serverRes.ServerNames = append(serverRes.ServerNames, server)
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delete(servers, server)
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}
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}
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// First of all, check that the auth events of the event are known.
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// If they aren't then we will ask the federation API for them.
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isRejected := false
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authEvents := gomatrixserverlib.NewAuthEvents(nil)
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knownEvents := map[string]*types.Event{}
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if err := r.fetchAuthEvents(ctx, logger, headered, &authEvents, knownEvents, serverRes.ServerNames); err != nil {
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return fmt.Errorf("r.fetchAuthEvents: %w", err)
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}
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// Check if the event is allowed by its auth events. If it isn't then
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// we consider the event to be "rejected" — it will still be persisted.
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var rejectionErr error
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if rejectionErr = gomatrixserverlib.Allowed(event, &authEvents); rejectionErr != nil {
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isRejected = true
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logger.WithError(rejectionErr).Warnf("Event %s not allowed by auth events", event.EventID())
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}
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// Accumulate the auth event NIDs.
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authEventIDs := event.AuthEventIDs()
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authEventNIDs := make([]types.EventNID, 0, len(authEventIDs))
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for _, authEventID := range authEventIDs {
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if _, ok := knownEvents[authEventID]; !ok {
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// Unknown auth events only really matter if the event actually failed
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// auth. If it passed auth then we can assume that everything that was
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// known was sufficient, even if extraneous auth events were specified
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// but weren't found.
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if isRejected {
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if event.StateKey() != nil {
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return fmt.Errorf(
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"missing auth event %s for state event %s (type %q, state key %q)",
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authEventID, event.EventID(), event.Type(), *event.StateKey(),
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)
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} else {
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return fmt.Errorf(
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"missing auth event %s for timeline event %s (type %q)",
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authEventID, event.EventID(), event.Type(),
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)
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}
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}
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} else {
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authEventNIDs = append(authEventNIDs, knownEvents[authEventID].EventNID)
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}
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}
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var softfail bool
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if input.Kind == api.KindNew {
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// Check that the event passes authentication checks based on the
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// current room state.
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var err error
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softfail, err = helpers.CheckForSoftFail(ctx, r.DB, headered, input.StateEventIDs)
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if err != nil {
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logger.WithError(err).Warn("Error authing soft-failed event")
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}
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}
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// At this point we are checking whether we know all of the prev events, and
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// if we know the state before the prev events. This is necessary before we
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// try to do `calculateAndSetState` on the event later, otherwise it will fail
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// with missing event NIDs. If there's anything missing then we'll go and fetch
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// the prev events and state from the federation. Note that we only do this if
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// we weren't already told what the state before the event should be — if the
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// HasState option was set and a state set was provided (as is the case in a
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// typical federated room join) then we won't bother trying to fetch prev events
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// because we may not be allowed to see them and we have no choice but to trust
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// the state event IDs provided to us in the join instead.
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if missingPrev && input.Kind == api.KindNew {
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// Don't do this for KindOld events, otherwise old events that we fetch
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// to satisfy missing prev events/state will end up recursively calling
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// processRoomEvent.
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if len(serverRes.ServerNames) > 0 {
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missingState := missingStateReq{
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origin: input.Origin,
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inputer: r,
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db: r.DB,
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roomInfo: roomInfo,
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federation: r.FSAPI,
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keys: r.KeyRing,
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roomsMu: internal.NewMutexByRoom(),
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servers: serverRes.ServerNames,
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hadEvents: map[string]bool{},
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haveEvents: map[string]*gomatrixserverlib.Event{},
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}
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if stateSnapshot, err := missingState.processEventWithMissingState(ctx, event, headered.RoomVersion); err != nil {
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// Something went wrong with retrieving the missing state, so we can't
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// really do anything with the event other than reject it at this point.
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isRejected = true
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rejectionErr = fmt.Errorf("missingState.processEventWithMissingState: %w", err)
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} else if stateSnapshot != nil {
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// We retrieved some state and we ended up having to call /state_ids for
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// the new event in question (probably because closing the gap by using
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// /get_missing_events didn't do what we hoped) so we'll instead overwrite
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// the state snapshot with the newly resolved state.
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missingPrev = false
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input.HasState = true
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input.StateEventIDs = make([]string, 0, len(stateSnapshot.StateEvents))
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for _, e := range stateSnapshot.StateEvents {
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input.StateEventIDs = append(input.StateEventIDs, e.EventID())
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}
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} else {
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// We retrieved some state and it would appear that rolling forward the
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// state did everything we needed it to do, so we can just resolve the
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// state for the event in the normal way.
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missingPrev = false
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}
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} else {
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// We're missing prev events or state for the event, but for some reason
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// we don't know any servers to ask. In this case we can't do anything but
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// reject the event and hope that it gets unrejected later.
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isRejected = true
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rejectionErr = fmt.Errorf("missing prev events and no other servers to ask")
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}
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}
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// Store the event.
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_, _, stateAtEvent, redactionEvent, redactedEventID, err := r.DB.StoreEvent(ctx, event, authEventNIDs, isRejected || softfail)
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if err != nil {
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return fmt.Errorf("updater.StoreEvent: %w", err)
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}
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// if storing this event results in it being redacted then do so.
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if !isRejected && redactedEventID == event.EventID() {
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r, rerr := eventutil.RedactEvent(redactionEvent, event)
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if rerr != nil {
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return fmt.Errorf("eventutil.RedactEvent: %w", rerr)
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}
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event = r
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}
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// For outliers we can stop after we've stored the event itself as it
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// doesn't have any associated state to store and we don't need to
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// notify anyone about it.
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if input.Kind == api.KindOutlier {
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logger.Debug("Stored outlier")
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hooks.Run(hooks.KindNewEventPersisted, headered)
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return nil
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}
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// Request the room info again — it's possible that the room has been
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// created by now if it didn't exist already.
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roomInfo, err = r.DB.RoomInfo(ctx, event.RoomID())
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if err != nil {
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return fmt.Errorf("updater.RoomInfo: %w", err)
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}
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if roomInfo == nil {
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return fmt.Errorf("updater.RoomInfo missing for room %s", event.RoomID())
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}
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if input.HasState || (!missingPrev && stateAtEvent.BeforeStateSnapshotNID == 0) {
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// We haven't calculated a state for this event yet.
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// Lets calculate one.
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err = r.calculateAndSetState(ctx, input, roomInfo, &stateAtEvent, event, isRejected)
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if err != nil {
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return fmt.Errorf("r.calculateAndSetState: %w", err)
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}
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}
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// We stop here if the event is rejected: We've stored it but won't update forward extremities or notify anyone about it.
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if isRejected || softfail {
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logger.WithError(rejectionErr).WithFields(logrus.Fields{
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"soft_fail": softfail,
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"missing_prev": missingPrev,
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}).Warn("Stored rejected event")
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if rejectionErr != nil {
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return types.RejectedError(rejectionErr.Error())
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}
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return nil
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}
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switch input.Kind {
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case api.KindNew:
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if err = r.updateLatestEvents(
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ctx, // context
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roomInfo, // room info for the room being updated
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stateAtEvent, // state at event (below)
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event, // event
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input.SendAsServer, // send as server
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input.TransactionID, // transaction ID
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input.HasState, // rewrites state?
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); err != nil {
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return fmt.Errorf("r.updateLatestEvents: %w", err)
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}
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case api.KindOld:
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err = r.WriteOutputEvents(event.RoomID(), []api.OutputEvent{
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{
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Type: api.OutputTypeOldRoomEvent,
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OldRoomEvent: &api.OutputOldRoomEvent{
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Event: headered,
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},
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},
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})
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if err != nil {
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return fmt.Errorf("r.WriteOutputEvents (old): %w", err)
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}
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}
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// processing this event resulted in an event (which may not be the one we're processing)
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// being redacted. We are guaranteed to have both sides (the redaction/redacted event),
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// so notify downstream components to redact this event - they should have it if they've
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// been tracking our output log.
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if redactedEventID != "" {
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err = r.WriteOutputEvents(event.RoomID(), []api.OutputEvent{
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{
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Type: api.OutputTypeRedactedEvent,
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RedactedEvent: &api.OutputRedactedEvent{
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RedactedEventID: redactedEventID,
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RedactedBecause: redactionEvent.Headered(headered.RoomVersion),
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},
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},
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})
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if err != nil {
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return fmt.Errorf("r.WriteOutputEvents (redactions): %w", err)
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}
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}
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// Everything was OK — the latest events updater didn't error and
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// we've sent output events. Finally, generate a hook call.
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hooks.Run(hooks.KindNewEventPersisted, headered)
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return nil
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}
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// fetchAuthEvents will check to see if any of the
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// auth events specified by the given event are unknown. If they are
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// then we will go off and request them from the federation and then
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// store them in the database. By the time this function ends, either
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// we've failed to retrieve the auth chain altogether (in which case
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// an error is returned) or we've successfully retrieved them all and
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// they are now in the database.
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func (r *Inputer) fetchAuthEvents(
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ctx context.Context,
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logger *logrus.Entry,
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event *gomatrixserverlib.HeaderedEvent,
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auth *gomatrixserverlib.AuthEvents,
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known map[string]*types.Event,
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servers []gomatrixserverlib.ServerName,
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) error {
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unknown := map[string]struct{}{}
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authEventIDs := event.AuthEventIDs()
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if len(authEventIDs) == 0 {
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return nil
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}
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for _, authEventID := range authEventIDs {
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authEvents, err := r.DB.EventsFromIDs(ctx, []string{authEventID})
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if err != nil || len(authEvents) == 0 || authEvents[0].Event == nil {
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unknown[authEventID] = struct{}{}
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continue
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}
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ev := authEvents[0]
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known[authEventID] = &ev // don't take the pointer of the iterated event
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if err = auth.AddEvent(ev.Event); err != nil {
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return fmt.Errorf("auth.AddEvent: %w", err)
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}
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}
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// If there are no missing auth events then there is nothing more
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// to do — we've loaded everything that we need.
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if len(unknown) == 0 {
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return nil
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}
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var err error
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var res gomatrixserverlib.RespEventAuth
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var found bool
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for _, serverName := range servers {
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// Request the entire auth chain for the event in question. This should
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// contain all of the auth events — including ones that we already know —
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// so we'll need to filter through those in the next section.
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res, err = r.FSAPI.GetEventAuth(ctx, serverName, event.RoomVersion, event.RoomID(), event.EventID())
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if err != nil {
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logger.WithError(err).Warnf("Failed to get event auth from federation for %q: %s", event.EventID(), err)
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continue
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}
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found = true
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break
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}
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if !found {
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return fmt.Errorf("no servers provided event auth for event ID %q, tried servers %v", event.EventID(), servers)
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}
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// Reuse these to reduce allocations.
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authEventNIDs := make([]types.EventNID, 0, 5)
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isRejected := false
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nextAuthEvent:
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for _, authEvent := range gomatrixserverlib.ReverseTopologicalOrdering(
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res.AuthEvents.UntrustedEvents(event.RoomVersion),
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gomatrixserverlib.TopologicalOrderByAuthEvents,
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) {
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// If we already know about this event from the database then we don't
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// need to store it again or do anything further with it, so just skip
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// over it rather than wasting cycles.
|
|
if ev, ok := known[authEvent.EventID()]; ok && ev != nil {
|
|
continue nextAuthEvent
|
|
}
|
|
|
|
// Check the signatures of the event. If this fails then we'll simply
|
|
// skip it, because gomatrixserverlib.Allowed() will notice a problem
|
|
// if a critical event is missing anyway.
|
|
if err := authEvent.VerifyEventSignatures(ctx, r.FSAPI.KeyRing()); err != nil {
|
|
continue nextAuthEvent
|
|
}
|
|
|
|
// In order to store the new auth event, we need to know its auth chain
|
|
// as NIDs for the `auth_event_nids` column. Let's see if we can find those.
|
|
authEventNIDs = authEventNIDs[:0]
|
|
for _, eventID := range authEvent.AuthEventIDs() {
|
|
knownEvent, ok := known[eventID]
|
|
if !ok {
|
|
continue nextAuthEvent
|
|
}
|
|
authEventNIDs = append(authEventNIDs, knownEvent.EventNID)
|
|
}
|
|
|
|
// Check if the auth event should be rejected.
|
|
err := gomatrixserverlib.Allowed(authEvent, auth)
|
|
if isRejected = err != nil; isRejected {
|
|
logger.WithError(err).Warnf("Auth event %s rejected", authEvent.EventID())
|
|
}
|
|
|
|
// Finally, store the event in the database.
|
|
eventNID, _, _, _, _, err := r.DB.StoreEvent(ctx, authEvent, authEventNIDs, isRejected)
|
|
if err != nil {
|
|
return fmt.Errorf("updater.StoreEvent: %w", err)
|
|
}
|
|
|
|
// Let's take a note of the fact that we now know about this event for
|
|
// authenticating future events.
|
|
if !isRejected {
|
|
if err := auth.AddEvent(authEvent); err != nil {
|
|
return fmt.Errorf("auth.AddEvent: %w", err)
|
|
}
|
|
}
|
|
|
|
// Now we know about this event, it was stored and the signatures were OK.
|
|
known[authEvent.EventID()] = &types.Event{
|
|
EventNID: eventNID,
|
|
Event: authEvent,
|
|
}
|
|
}
|
|
|
|
return nil
|
|
}
|
|
|
|
func (r *Inputer) calculateAndSetState(
|
|
ctx context.Context,
|
|
input *api.InputRoomEvent,
|
|
roomInfo *types.RoomInfo,
|
|
stateAtEvent *types.StateAtEvent,
|
|
event *gomatrixserverlib.Event,
|
|
isRejected bool,
|
|
) error {
|
|
var succeeded bool
|
|
updater, err := r.DB.GetRoomUpdater(ctx, roomInfo)
|
|
if err != nil {
|
|
return fmt.Errorf("r.DB.GetRoomUpdater: %w", err)
|
|
}
|
|
defer sqlutil.EndTransactionWithCheck(updater, &succeeded, &err)
|
|
roomState := state.NewStateResolution(updater, roomInfo)
|
|
|
|
if input.HasState {
|
|
// We've been told what the state at the event is so we don't need to calculate it.
|
|
// Check that those state events are in the database and store the state.
|
|
var entries []types.StateEntry
|
|
if entries, err = r.DB.StateEntriesForEventIDs(ctx, input.StateEventIDs); err != nil {
|
|
return fmt.Errorf("updater.StateEntriesForEventIDs: %w", err)
|
|
}
|
|
entries = types.DeduplicateStateEntries(entries)
|
|
|
|
if stateAtEvent.BeforeStateSnapshotNID, err = updater.AddState(ctx, roomInfo.RoomNID, nil, entries); err != nil {
|
|
return fmt.Errorf("updater.AddState: %w", err)
|
|
}
|
|
} else {
|
|
// We haven't been told what the state at the event is so we need to calculate it from the prev_events
|
|
if stateAtEvent.BeforeStateSnapshotNID, err = roomState.CalculateAndStoreStateBeforeEvent(ctx, event, isRejected); err != nil {
|
|
return fmt.Errorf("roomState.CalculateAndStoreStateBeforeEvent: %w", err)
|
|
}
|
|
}
|
|
|
|
err = updater.SetState(ctx, stateAtEvent.EventNID, stateAtEvent.BeforeStateSnapshotNID)
|
|
if err != nil {
|
|
return fmt.Errorf("r.DB.SetState: %w", err)
|
|
}
|
|
succeeded = true
|
|
return nil
|
|
}
|