mirror of
https://github.com/hoernschen/dendrite.git
synced 2024-12-27 23:48:27 +00:00
6b48ce0d75
This tweaks how rejected events are handled in room state and also to not apply checks we can't complete to outliers.
309 lines
9.7 KiB
Go
309 lines
9.7 KiB
Go
// Copyright 2017 Vector Creations Ltd
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package helpers
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import (
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"context"
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"fmt"
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"sort"
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"github.com/matrix-org/dendrite/roomserver/state"
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"github.com/matrix-org/dendrite/roomserver/storage"
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"github.com/matrix-org/dendrite/roomserver/types"
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"github.com/matrix-org/gomatrixserverlib"
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)
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// CheckForSoftFail returns true if the event should be soft-failed
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// and false otherwise. The return error value should be checked before
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// the soft-fail bool.
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func CheckForSoftFail(
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ctx context.Context,
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db storage.Database,
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event *gomatrixserverlib.HeaderedEvent,
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stateEventIDs []string,
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) (bool, error) {
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rewritesState := len(stateEventIDs) > 1
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var authStateEntries []types.StateEntry
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var err error
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if rewritesState {
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authStateEntries, err = db.StateEntriesForEventIDs(ctx, stateEventIDs, true)
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if err != nil {
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return true, fmt.Errorf("StateEntriesForEventIDs failed: %w", err)
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}
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} else {
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// Work out if the room exists.
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var roomInfo *types.RoomInfo
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roomInfo, err = db.RoomInfo(ctx, event.RoomID())
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if err != nil {
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return false, fmt.Errorf("db.RoomNID: %w", err)
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}
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if roomInfo == nil || roomInfo.IsStub() {
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return false, nil
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}
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// Then get the state entries for the current state snapshot.
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// We'll use this to check if the event is allowed right now.
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roomState := state.NewStateResolution(db, roomInfo)
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authStateEntries, err = roomState.LoadStateAtSnapshot(ctx, roomInfo.StateSnapshotNID())
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if err != nil {
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return true, fmt.Errorf("roomState.LoadStateAtSnapshot: %w", err)
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}
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}
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// As a special case, it's possible that the room will have no
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// state because we haven't received a m.room.create event yet.
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// If we're now processing the first create event then never
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// soft-fail it.
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if len(authStateEntries) == 0 && event.Type() == gomatrixserverlib.MRoomCreate {
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return false, nil
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}
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// Work out which of the state events we actually need.
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stateNeeded := gomatrixserverlib.StateNeededForAuth([]*gomatrixserverlib.Event{event.Unwrap()})
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// Load the actual auth events from the database.
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authEvents, err := loadAuthEvents(ctx, db, stateNeeded, authStateEntries)
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if err != nil {
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return true, fmt.Errorf("loadAuthEvents: %w", err)
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}
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// Check if the event is allowed.
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if err = gomatrixserverlib.Allowed(event.Event, &authEvents); err != nil {
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// return true, nil
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return true, err
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}
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return false, nil
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}
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// CheckAuthEvents checks that the event passes authentication checks
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// Returns the numeric IDs for the auth events.
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func CheckAuthEvents(
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ctx context.Context,
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db storage.Database,
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event *gomatrixserverlib.HeaderedEvent,
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authEventIDs []string,
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) ([]types.EventNID, error) {
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// Grab the numeric IDs for the supplied auth state events from the database.
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authStateEntries, err := db.StateEntriesForEventIDs(ctx, authEventIDs, true)
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if err != nil {
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return nil, fmt.Errorf("db.StateEntriesForEventIDs: %w", err)
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}
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authStateEntries = types.DeduplicateStateEntries(authStateEntries)
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// Work out which of the state events we actually need.
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stateNeeded := gomatrixserverlib.StateNeededForAuth([]*gomatrixserverlib.Event{event.Unwrap()})
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// Load the actual auth events from the database.
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authEvents, err := loadAuthEvents(ctx, db, stateNeeded, authStateEntries)
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if err != nil {
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return nil, fmt.Errorf("loadAuthEvents: %w", err)
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}
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// Check if the event is allowed.
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if err = gomatrixserverlib.Allowed(event.Event, &authEvents); err != nil {
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return nil, err
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}
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// Return the numeric IDs for the auth events.
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result := make([]types.EventNID, len(authStateEntries))
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for i := range authStateEntries {
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result[i] = authStateEntries[i].EventNID
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}
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return result, nil
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}
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type authEvents struct {
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stateKeyNIDMap map[string]types.EventStateKeyNID
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state stateEntryMap
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events EventMap
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}
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// Create implements gomatrixserverlib.AuthEventProvider
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func (ae *authEvents) Create() (*gomatrixserverlib.Event, error) {
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return ae.lookupEventWithEmptyStateKey(types.MRoomCreateNID), nil
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}
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// PowerLevels implements gomatrixserverlib.AuthEventProvider
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func (ae *authEvents) PowerLevels() (*gomatrixserverlib.Event, error) {
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return ae.lookupEventWithEmptyStateKey(types.MRoomPowerLevelsNID), nil
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}
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// JoinRules implements gomatrixserverlib.AuthEventProvider
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func (ae *authEvents) JoinRules() (*gomatrixserverlib.Event, error) {
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return ae.lookupEventWithEmptyStateKey(types.MRoomJoinRulesNID), nil
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}
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// Memmber implements gomatrixserverlib.AuthEventProvider
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func (ae *authEvents) Member(stateKey string) (*gomatrixserverlib.Event, error) {
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return ae.lookupEvent(types.MRoomMemberNID, stateKey), nil
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}
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// ThirdPartyInvite implements gomatrixserverlib.AuthEventProvider
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func (ae *authEvents) ThirdPartyInvite(stateKey string) (*gomatrixserverlib.Event, error) {
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return ae.lookupEvent(types.MRoomThirdPartyInviteNID, stateKey), nil
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}
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func (ae *authEvents) lookupEventWithEmptyStateKey(typeNID types.EventTypeNID) *gomatrixserverlib.Event {
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eventNID, ok := ae.state.lookup(types.StateKeyTuple{
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EventTypeNID: typeNID,
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EventStateKeyNID: types.EmptyStateKeyNID,
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})
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if !ok {
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return nil
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}
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event, ok := ae.events.Lookup(eventNID)
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if !ok {
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return nil
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}
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return event.Event
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}
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func (ae *authEvents) lookupEvent(typeNID types.EventTypeNID, stateKey string) *gomatrixserverlib.Event {
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stateKeyNID, ok := ae.stateKeyNIDMap[stateKey]
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if !ok {
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return nil
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}
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eventNID, ok := ae.state.lookup(types.StateKeyTuple{
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EventTypeNID: typeNID,
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EventStateKeyNID: stateKeyNID,
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})
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if !ok {
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return nil
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}
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event, ok := ae.events.Lookup(eventNID)
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if !ok {
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return nil
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}
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return event.Event
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}
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// loadAuthEvents loads the events needed for authentication from the supplied room state.
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func loadAuthEvents(
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ctx context.Context,
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db state.StateResolutionStorage,
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needed gomatrixserverlib.StateNeeded,
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state []types.StateEntry,
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) (result authEvents, err error) {
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// Look up the numeric IDs for the state keys needed for auth.
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var neededStateKeys []string
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neededStateKeys = append(neededStateKeys, needed.Member...)
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neededStateKeys = append(neededStateKeys, needed.ThirdPartyInvite...)
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if result.stateKeyNIDMap, err = db.EventStateKeyNIDs(ctx, neededStateKeys); err != nil {
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return
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}
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// Load the events we need.
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result.state = state
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var eventNIDs []types.EventNID
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keyTuplesNeeded := stateKeyTuplesNeeded(result.stateKeyNIDMap, needed)
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for _, keyTuple := range keyTuplesNeeded {
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eventNID, ok := result.state.lookup(keyTuple)
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if ok {
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eventNIDs = append(eventNIDs, eventNID)
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}
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}
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if result.events, err = db.Events(ctx, eventNIDs); err != nil {
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return
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}
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return
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}
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// stateKeyTuplesNeeded works out which numeric state key tuples we need to authenticate some events.
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func stateKeyTuplesNeeded(
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stateKeyNIDMap map[string]types.EventStateKeyNID,
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stateNeeded gomatrixserverlib.StateNeeded,
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) []types.StateKeyTuple {
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var keyTuples []types.StateKeyTuple
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if stateNeeded.Create {
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keyTuples = append(keyTuples, types.StateKeyTuple{
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EventTypeNID: types.MRoomCreateNID,
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EventStateKeyNID: types.EmptyStateKeyNID,
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})
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}
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if stateNeeded.PowerLevels {
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keyTuples = append(keyTuples, types.StateKeyTuple{
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EventTypeNID: types.MRoomPowerLevelsNID,
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EventStateKeyNID: types.EmptyStateKeyNID,
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})
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}
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if stateNeeded.JoinRules {
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keyTuples = append(keyTuples, types.StateKeyTuple{
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EventTypeNID: types.MRoomJoinRulesNID,
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EventStateKeyNID: types.EmptyStateKeyNID,
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})
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}
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for _, member := range stateNeeded.Member {
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stateKeyNID, ok := stateKeyNIDMap[member]
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if ok {
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keyTuples = append(keyTuples, types.StateKeyTuple{
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EventTypeNID: types.MRoomMemberNID,
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EventStateKeyNID: stateKeyNID,
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})
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}
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}
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for _, token := range stateNeeded.ThirdPartyInvite {
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stateKeyNID, ok := stateKeyNIDMap[token]
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if ok {
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keyTuples = append(keyTuples, types.StateKeyTuple{
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EventTypeNID: types.MRoomThirdPartyInviteNID,
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EventStateKeyNID: stateKeyNID,
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})
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}
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}
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return keyTuples
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}
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// Map from event type, state key tuple to numeric event ID.
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// Implemented using binary search on a sorted array.
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type stateEntryMap []types.StateEntry
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// lookup an entry in the event map.
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func (m stateEntryMap) lookup(stateKey types.StateKeyTuple) (eventNID types.EventNID, ok bool) {
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// Since the list is sorted we can implement this using binary search.
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// This is faster than using a hash map.
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// We don't have to worry about pathological cases because the keys are fixed
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// size and are controlled by us.
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list := []types.StateEntry(m)
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i := sort.Search(len(list), func(i int) bool {
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return !list[i].StateKeyTuple.LessThan(stateKey)
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})
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if i < len(list) && list[i].StateKeyTuple == stateKey {
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ok = true
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eventNID = list[i].EventNID
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}
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return
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}
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// Map from numeric event ID to event.
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// Implemented using binary search on a sorted array.
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type EventMap []types.Event
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// lookup an entry in the event map.
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func (m EventMap) Lookup(eventNID types.EventNID) (event *types.Event, ok bool) {
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// Since the list is sorted we can implement this using binary search.
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// This is faster than using a hash map.
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// We don't have to worry about pathological cases because the keys are fixed
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// size are controlled by us.
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list := []types.Event(m)
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i := sort.Search(len(list), func(i int) bool {
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return list[i].EventNID >= eventNID
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})
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if i < len(list) && list[i].EventNID == eventNID {
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ok = true
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event = &list[i]
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}
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return
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}
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