mirror of
https://github.com/hoernschen/dendrite.git
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a763cbb0e1
* Put federation client functions into their own file
* Look for missing auth events in RS input
* Remove retrieveMissingAuthEvents from federation API
* Logging
* Sorta transplanted the code over
* Use event origin failing all else
* Don't get stuck on mutexes:
* Add verifier
* Don't mark state events with zero snapshot NID as not existing
* Check missing state if not an outlier before storing the event
* Reject instead of soft-fail, don't copy roominfo so much
* Use synchronous contexts, limit time to fetch missing events
* Clean up some commented out bits
* Simplify `/send` endpoint significantly
* Submit async
* Report errors on sending to RS input
* Set max payload in NATS to 16MB
* Tweak metrics
* Add `workerForRoom` for tidiness
* Try skipping unmarshalling errors for RespMissingEvents
* Track missing prev events separately to avoid calculating state when not possible
* Tweak logic around checking missing state
* Care about state when checking missing prev events
* Don't check missing state for create events
* Try that again
* Handle create events better
* Send create room events as new
* Use given event kind when sending auth/state events
* Revert "Use given event kind when sending auth/state events"
This reverts commit 089d64d271
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* Only search for missing prev events or state for new events
* Tweaks
* We only have missing prev if we don't supply state
* Room version tweaks
* Allow async inputs again
* Apply backpressure to consumers/synchronous requests to hopefully stop things being overwhelmed
* Set timeouts on roomserver input tasks (need to decide what timeout makes sense)
* Use work queue policy, deliver all on restart
* Reduce chance of duplicates being sent by NATS
* Limit the number of servers we attempt to reduce backpressure
* Some review comment fixes
* Tidy up a couple things
* Don't limit servers, randomise order using map
* Some context refactoring
* Update gmsl
* Don't resend create events
* Set stateIDs length correctly or else the roomserver thinks there are missing events when there aren't
* Exclude our own servername
* Try backing off servers
* Make excluding self behaviour optional
* Exclude self from g_m_e
* Update sytest-whitelist
* Update consumers for the roomserver output stream
* Remember to send outliers for state returned from /gme
* Make full HTTP tests less upsetti
* Remove 'If a device list update goes missing, the server resyncs on the next one' from the sytest blacklist
* Remove debugging test
* Fix blacklist again, remove unnecessary duplicate context
* Clearer contexts, don't use background in case there's something happening there
* Don't queue up events more than once in memory
* Correctly identify create events when checking for state
* Fill in gaps again in /gme code
* Remove `AuthEventIDs` from `InputRoomEvent`
* Remove stray field
Co-authored-by: Kegan Dougal <kegan@matrix.org>
263 lines
8.8 KiB
Go
263 lines
8.8 KiB
Go
// Copyright 2017 Vector Creations Ltd
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// Package input contains the code processes new room events
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package input
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import (
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"context"
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"encoding/json"
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"sync"
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"time"
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"github.com/Arceliar/phony"
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"github.com/getsentry/sentry-go"
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fedapi "github.com/matrix-org/dendrite/federationapi/api"
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"github.com/matrix-org/dendrite/internal/hooks"
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"github.com/matrix-org/dendrite/roomserver/acls"
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"github.com/matrix-org/dendrite/roomserver/api"
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"github.com/matrix-org/dendrite/roomserver/internal/query"
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"github.com/matrix-org/dendrite/roomserver/storage"
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"github.com/matrix-org/dendrite/setup/jetstream"
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"github.com/matrix-org/gomatrixserverlib"
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"github.com/nats-io/nats.go"
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"github.com/prometheus/client_golang/prometheus"
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log "github.com/sirupsen/logrus"
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"github.com/tidwall/gjson"
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)
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var keyContentFields = map[string]string{
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"m.room.join_rules": "join_rule",
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"m.room.history_visibility": "history_visibility",
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"m.room.member": "membership",
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}
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type Inputer struct {
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DB storage.Database
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JetStream nats.JetStreamContext
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Durable nats.SubOpt
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ServerName gomatrixserverlib.ServerName
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FSAPI fedapi.FederationInternalAPI
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KeyRing gomatrixserverlib.JSONVerifier
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ACLs *acls.ServerACLs
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InputRoomEventTopic string
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OutputRoomEventTopic string
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workers sync.Map // room ID -> *phony.Inbox
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Queryer *query.Queryer
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}
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func (r *Inputer) workerForRoom(roomID string) *phony.Inbox {
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inbox, _ := r.workers.LoadOrStore(roomID, &phony.Inbox{})
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return inbox.(*phony.Inbox)
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}
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// eventsInProgress is an in-memory map to keep a track of which events we have
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// queued up for processing. If we get a redelivery from NATS and we still have
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// the queued up item then we won't do anything with the redelivered message. If
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// we've restarted Dendrite and now this map is empty then it means that we will
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// reload pending work from NATS.
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var eventsInProgress sync.Map
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// onMessage is called when a new event arrives in the roomserver input stream.
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func (r *Inputer) Start() error {
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_, err := r.JetStream.Subscribe(
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r.InputRoomEventTopic,
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// We specifically don't use jetstream.WithJetStreamMessage here because we
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// queue the task off to a room-specific queue and the ACK needs to be sent
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// later, possibly with an error response to the inputter if synchronous.
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func(msg *nats.Msg) {
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roomID := msg.Header.Get("room_id")
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var inputRoomEvent api.InputRoomEvent
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if err := json.Unmarshal(msg.Data, &inputRoomEvent); err != nil {
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_ = msg.Term()
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return
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}
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_ = msg.InProgress()
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index := roomID + "\000" + inputRoomEvent.Event.EventID()
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if _, ok := eventsInProgress.LoadOrStore(index, struct{}{}); ok {
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// We're already waiting to deal with this event, so there's no
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// point in queuing it up again. We've notified NATS that we're
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// working on the message still, so that will have deferred the
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// redelivery by a bit.
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return
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}
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roomserverInputBackpressure.With(prometheus.Labels{"room_id": roomID}).Inc()
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r.workerForRoom(roomID).Act(nil, func() {
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_ = msg.InProgress() // resets the acknowledgement wait timer
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defer eventsInProgress.Delete(index)
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defer roomserverInputBackpressure.With(prometheus.Labels{"room_id": roomID}).Dec()
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if err := r.processRoomEvent(context.Background(), &inputRoomEvent); err != nil {
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sentry.CaptureException(err)
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} else {
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hooks.Run(hooks.KindNewEventPersisted, inputRoomEvent.Event)
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}
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_ = msg.Ack()
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})
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},
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// NATS wants to acknowledge automatically by default when the message is
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// read from the stream, but we want to override that behaviour by making
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// sure that we only acknowledge when we're happy we've done everything we
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// can. This ensures we retry things when it makes sense to do so.
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nats.ManualAck(),
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// Use a durable named consumer.
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r.Durable,
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// If we've missed things in the stream, e.g. we restarted, then replay
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// all of the queued messages that were waiting for us.
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nats.DeliverAll(),
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// Ensure that NATS doesn't try to resend us something that wasn't done
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// within the period of time that we might still be processing it.
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nats.AckWait(MaximumProcessingTime+(time.Second*10)),
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)
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return err
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}
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// InputRoomEvents implements api.RoomserverInternalAPI
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func (r *Inputer) InputRoomEvents(
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ctx context.Context,
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request *api.InputRoomEventsRequest,
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response *api.InputRoomEventsResponse,
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) {
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if request.Asynchronous {
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var err error
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for _, e := range request.InputRoomEvents {
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msg := &nats.Msg{
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Subject: r.InputRoomEventTopic,
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Header: nats.Header{},
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}
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roomID := e.Event.RoomID()
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msg.Header.Set("room_id", roomID)
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msg.Data, err = json.Marshal(e)
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if err != nil {
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response.ErrMsg = err.Error()
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return
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}
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if _, err = r.JetStream.PublishMsg(msg); err != nil {
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return
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}
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}
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} else {
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responses := make(chan error, len(request.InputRoomEvents))
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defer close(responses)
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for _, e := range request.InputRoomEvents {
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inputRoomEvent := e
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roomID := inputRoomEvent.Event.RoomID()
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index := roomID + "\000" + inputRoomEvent.Event.EventID()
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if _, ok := eventsInProgress.LoadOrStore(index, struct{}{}); ok {
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// We're already waiting to deal with this event, so there's no
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// point in queuing it up again. We've notified NATS that we're
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// working on the message still, so that will have deferred the
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// redelivery by a bit.
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return
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}
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roomserverInputBackpressure.With(prometheus.Labels{"room_id": roomID}).Inc()
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worker := r.workerForRoom(roomID)
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worker.Act(nil, func() {
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defer eventsInProgress.Delete(index)
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defer roomserverInputBackpressure.With(prometheus.Labels{"room_id": roomID}).Dec()
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err := r.processRoomEvent(ctx, &inputRoomEvent)
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if err != nil {
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sentry.CaptureException(err)
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} else {
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hooks.Run(hooks.KindNewEventPersisted, inputRoomEvent.Event)
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}
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select {
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case <-ctx.Done():
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default:
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responses <- err
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}
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})
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}
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for i := 0; i < len(request.InputRoomEvents); i++ {
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select {
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case <-ctx.Done():
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response.ErrMsg = context.DeadlineExceeded.Error()
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return
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case err := <-responses:
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if err != nil {
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response.ErrMsg = err.Error()
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return
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}
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}
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}
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}
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}
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// WriteOutputEvents implements OutputRoomEventWriter
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func (r *Inputer) WriteOutputEvents(roomID string, updates []api.OutputEvent) error {
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var err error
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for _, update := range updates {
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msg := &nats.Msg{
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Subject: r.OutputRoomEventTopic,
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Header: nats.Header{},
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}
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msg.Header.Set(jetstream.RoomID, roomID)
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msg.Data, err = json.Marshal(update)
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if err != nil {
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return err
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}
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logger := log.WithFields(log.Fields{
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"room_id": roomID,
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"type": update.Type,
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})
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if update.NewRoomEvent != nil {
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eventType := update.NewRoomEvent.Event.Type()
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logger = logger.WithFields(log.Fields{
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"event_type": eventType,
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"event_id": update.NewRoomEvent.Event.EventID(),
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"adds_state": len(update.NewRoomEvent.AddsStateEventIDs),
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"removes_state": len(update.NewRoomEvent.RemovesStateEventIDs),
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"send_as_server": update.NewRoomEvent.SendAsServer,
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"sender": update.NewRoomEvent.Event.Sender(),
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})
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if update.NewRoomEvent.Event.StateKey() != nil {
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logger = logger.WithField("state_key", *update.NewRoomEvent.Event.StateKey())
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}
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contentKey := keyContentFields[eventType]
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if contentKey != "" {
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value := gjson.GetBytes(update.NewRoomEvent.Event.Content(), contentKey)
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if value.Exists() {
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logger = logger.WithField("content_value", value.String())
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}
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}
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if eventType == "m.room.server_acl" && update.NewRoomEvent.Event.StateKeyEquals("") {
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ev := update.NewRoomEvent.Event.Unwrap()
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defer r.ACLs.OnServerACLUpdate(ev)
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}
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}
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logger.Tracef("Producing to topic '%s'", r.OutputRoomEventTopic)
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if _, err := r.JetStream.PublishMsg(msg); err != nil {
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logger.WithError(err).Errorf("Failed to produce to topic '%s': %s", r.OutputRoomEventTopic, err)
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return err
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}
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}
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return nil
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}
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func init() {
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prometheus.MustRegister(roomserverInputBackpressure)
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}
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var roomserverInputBackpressure = prometheus.NewGaugeVec(
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prometheus.GaugeOpts{
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Namespace: "dendrite",
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Subsystem: "roomserver",
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Name: "input_backpressure",
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Help: "How many events are queued for input for a given room",
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},
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[]string{"room_id"},
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)
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