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https://github.com/hoernschen/dendrite.git
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8196b29657
This changes the detection of already executed migrations for the roomserver state block and keychange refactor. It now uses schema tables provided by the database engine to check if the column was already removed. We now also store the migration in the migrations table. This should stop e.g. Postgres from logging errors like `ERROR: column "event_nid" does not exist at character 8`.
255 lines
7.8 KiB
Go
255 lines
7.8 KiB
Go
// Copyright 2017-2018 New Vector Ltd
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// Copyright 2019-2020 The Matrix.org Foundation C.I.C.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package sqlite3
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import (
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"context"
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"database/sql"
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"errors"
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"fmt"
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"github.com/matrix-org/gomatrixserverlib"
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"github.com/sirupsen/logrus"
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"github.com/matrix-org/dendrite/internal/caching"
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"github.com/matrix-org/dendrite/internal/sqlutil"
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"github.com/matrix-org/dendrite/roomserver/storage/shared"
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"github.com/matrix-org/dendrite/roomserver/storage/sqlite3/deltas"
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"github.com/matrix-org/dendrite/roomserver/types"
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"github.com/matrix-org/dendrite/setup/base"
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"github.com/matrix-org/dendrite/setup/config"
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)
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// A Database is used to store room events and stream offsets.
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type Database struct {
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shared.Database
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}
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// Open a sqlite database.
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func Open(base *base.BaseDendrite, dbProperties *config.DatabaseOptions, cache caching.RoomServerCaches) (*Database, error) {
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var d Database
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var err error
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db, writer, err := base.DatabaseConnection(dbProperties, sqlutil.NewExclusiveWriter())
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if err != nil {
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return nil, fmt.Errorf("sqlutil.Open: %w", err)
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}
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//db.Exec("PRAGMA journal_mode=WAL;")
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//db.Exec("PRAGMA read_uncommitted = true;")
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// FIXME: We are leaking connections somewhere. Setting this to 2 will eventually
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// cause the roomserver to be unresponsive to new events because something will
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// acquire the global mutex and never unlock it because it is waiting for a connection
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// which it will never obtain.
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// db.SetMaxOpenConns(20)
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// Create the tables.
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if err = d.create(db); err != nil {
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return nil, err
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}
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// Special case, since this migration uses several tables, so it needs to
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// be sure that all tables are created first.
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if err = executeMigration(base.Context(), db); err != nil {
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return nil, err
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}
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// Then prepare the statements. Now that the migrations have run, any columns referred
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// to in the database code should now exist.
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if err = d.prepare(db, writer, cache); err != nil {
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return nil, err
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}
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return &d, nil
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}
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func executeMigration(ctx context.Context, db *sql.DB) error {
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// TODO: Remove when we are sure we are not having goose artefacts in the db
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// This forces an error, which indicates the migration is already applied, since the
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// column event_nid was removed from the table
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migrationName := "roomserver: state blocks refactor"
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var cName string
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err := db.QueryRowContext(ctx, `SELECT p.name FROM sqlite_master AS m JOIN pragma_table_info(m.name) AS p WHERE m.name = 'roomserver_state_block' AND p.name = 'event_nid'`).Scan(&cName)
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if err != nil {
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if errors.Is(err, sql.ErrNoRows) { // migration was already executed, as the column was removed
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if err = sqlutil.InsertMigration(ctx, db, migrationName); err != nil {
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// not a fatal error, log and continue
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logrus.WithError(err).Warnf("unable to manually insert migration '%s'", migrationName)
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}
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return nil
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}
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return err
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}
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m := sqlutil.NewMigrator(db)
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m.AddMigrations(sqlutil.Migration{
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Version: migrationName,
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Up: deltas.UpStateBlocksRefactor,
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})
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return m.Up(ctx)
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}
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func (d *Database) create(db *sql.DB) error {
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if err := CreateEventStateKeysTable(db); err != nil {
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return err
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}
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if err := CreateEventTypesTable(db); err != nil {
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return err
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}
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if err := CreateEventJSONTable(db); err != nil {
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return err
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}
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if err := CreateEventsTable(db); err != nil {
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return err
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}
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if err := CreateRoomsTable(db); err != nil {
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return err
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}
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if err := CreateStateBlockTable(db); err != nil {
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return err
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}
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if err := CreateStateSnapshotTable(db); err != nil {
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return err
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}
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if err := CreatePrevEventsTable(db); err != nil {
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return err
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}
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if err := CreateRoomAliasesTable(db); err != nil {
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return err
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}
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if err := CreateInvitesTable(db); err != nil {
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return err
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}
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if err := CreateMembershipTable(db); err != nil {
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return err
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}
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if err := CreatePublishedTable(db); err != nil {
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return err
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}
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if err := CreateRedactionsTable(db); err != nil {
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return err
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}
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return nil
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}
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func (d *Database) prepare(db *sql.DB, writer sqlutil.Writer, cache caching.RoomServerCaches) error {
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eventStateKeys, err := PrepareEventStateKeysTable(db)
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if err != nil {
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return err
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}
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eventTypes, err := PrepareEventTypesTable(db)
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if err != nil {
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return err
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}
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eventJSON, err := PrepareEventJSONTable(db)
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if err != nil {
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return err
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}
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events, err := PrepareEventsTable(db)
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if err != nil {
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return err
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}
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rooms, err := PrepareRoomsTable(db)
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if err != nil {
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return err
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}
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stateBlock, err := PrepareStateBlockTable(db)
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if err != nil {
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return err
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}
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stateSnapshot, err := PrepareStateSnapshotTable(db)
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if err != nil {
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return err
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}
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prevEvents, err := PreparePrevEventsTable(db)
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if err != nil {
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return err
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}
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roomAliases, err := PrepareRoomAliasesTable(db)
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if err != nil {
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return err
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}
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invites, err := PrepareInvitesTable(db)
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if err != nil {
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return err
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}
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membership, err := PrepareMembershipTable(db)
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if err != nil {
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return err
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}
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published, err := PreparePublishedTable(db)
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if err != nil {
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return err
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}
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redactions, err := PrepareRedactionsTable(db)
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if err != nil {
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return err
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}
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d.Database = shared.Database{
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DB: db,
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Cache: cache,
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Writer: writer,
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EventsTable: events,
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EventTypesTable: eventTypes,
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EventStateKeysTable: eventStateKeys,
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EventJSONTable: eventJSON,
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RoomsTable: rooms,
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StateBlockTable: stateBlock,
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StateSnapshotTable: stateSnapshot,
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PrevEventsTable: prevEvents,
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RoomAliasesTable: roomAliases,
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InvitesTable: invites,
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MembershipTable: membership,
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PublishedTable: published,
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RedactionsTable: redactions,
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GetRoomUpdaterFn: d.GetRoomUpdater,
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}
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return nil
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}
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func (d *Database) SupportsConcurrentRoomInputs() bool {
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// This isn't supported in SQLite mode yet because of issues with
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// database locks.
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// TODO: Look at this again - the problem is probably to do with
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// the membership updaters and latest events updaters.
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return false
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}
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func (d *Database) GetRoomUpdater(
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ctx context.Context, roomInfo *types.RoomInfo,
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) (*shared.RoomUpdater, error) {
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// TODO: Do not use transactions. We should be holding open this transaction but we cannot have
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// multiple write transactions on sqlite. The code will perform additional
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// write transactions independent of this one which will consistently cause
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// 'database is locked' errors. As sqlite doesn't support multi-process on the
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// same DB anyway, and we only execute updates sequentially, the only worries
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// are for rolling back when things go wrong. (atomicity)
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return shared.NewRoomUpdater(ctx, &d.Database, nil, roomInfo)
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}
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func (d *Database) MembershipUpdater(
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ctx context.Context, roomID, targetUserID string,
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targetLocal bool, roomVersion gomatrixserverlib.RoomVersion,
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) (*shared.MembershipUpdater, error) {
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// TODO: Do not use transactions. We should be holding open this transaction but we cannot have
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// multiple write transactions on sqlite. The code will perform additional
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// write transactions independent of this one which will consistently cause
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// 'database is locked' errors. As sqlite doesn't support multi-process on the
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// same DB anyway, and we only execute updates sequentially, the only worries
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// are for rolling back when things go wrong. (atomicity)
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return shared.NewMembershipUpdater(ctx, &d.Database, nil, roomID, targetUserID, targetLocal, roomVersion)
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}
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