mirror of
https://github.com/hoernschen/dendrite.git
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695 lines
25 KiB
Go
695 lines
25 KiB
Go
// Copyright 2017 Vector Creations Ltd
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package storage
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import (
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"context"
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"database/sql"
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"fmt"
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"github.com/sirupsen/logrus"
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"github.com/matrix-org/dendrite/clientapi/auth/authtypes"
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"github.com/matrix-org/dendrite/roomserver/api"
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// Import the postgres database driver.
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_ "github.com/lib/pq"
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"github.com/matrix-org/dendrite/common"
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"github.com/matrix-org/dendrite/syncapi/types"
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"github.com/matrix-org/gomatrixserverlib"
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)
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type stateDelta struct {
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roomID string
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stateEvents []gomatrixserverlib.Event
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membership string
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// The stream position of the latest membership event for this user, if applicable.
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// Can be 0 if there is no membership event in this delta.
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membershipPos types.StreamPosition
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}
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// Same as gomatrixserverlib.Event but also has the stream position for this event.
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type streamEvent struct {
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gomatrixserverlib.Event
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streamPosition types.StreamPosition
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transactionID *api.TransactionID
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}
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// SyncServerDatabase represents a sync server database
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type SyncServerDatabase struct {
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db *sql.DB
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common.PartitionOffsetStatements
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accountData accountDataStatements
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events outputRoomEventsStatements
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roomstate currentRoomStateStatements
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invites inviteEventsStatements
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}
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// NewSyncServerDatabase creates a new sync server database
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func NewSyncServerDatabase(dataSourceName string) (*SyncServerDatabase, error) {
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var d SyncServerDatabase
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var err error
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if d.db, err = sql.Open("postgres", dataSourceName); err != nil {
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return nil, err
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}
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if err = d.PartitionOffsetStatements.Prepare(d.db, "syncapi"); err != nil {
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return nil, err
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}
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if err = d.accountData.prepare(d.db); err != nil {
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return nil, err
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}
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if err = d.events.prepare(d.db); err != nil {
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return nil, err
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}
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if err := d.roomstate.prepare(d.db); err != nil {
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return nil, err
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}
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if err := d.invites.prepare(d.db); err != nil {
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return nil, err
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}
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return &d, nil
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}
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// AllJoinedUsersInRooms returns a map of room ID to a list of all joined user IDs.
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func (d *SyncServerDatabase) AllJoinedUsersInRooms(ctx context.Context) (map[string][]string, error) {
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return d.roomstate.selectJoinedUsers(ctx)
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}
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// Events lookups a list of event by their event ID.
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// Returns a list of events matching the requested IDs found in the database.
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// If an event is not found in the database then it will be omitted from the list.
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// Returns an error if there was a problem talking with the database.
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// Does not include any transaction IDs in the returned events.
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func (d *SyncServerDatabase) Events(ctx context.Context, eventIDs []string) ([]gomatrixserverlib.Event, error) {
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streamEvents, err := d.events.selectEvents(ctx, nil, eventIDs)
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if err != nil {
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return nil, err
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}
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// We don't include a device here as we only include transaction IDs in
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// incremental syncs.
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return streamEventsToEvents(nil, streamEvents), nil
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}
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// WriteEvent into the database. It is not safe to call this function from multiple goroutines, as it would create races
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// when generating the stream position for this event. Returns the sync stream position for the inserted event.
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// Returns an error if there was a problem inserting this event.
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func (d *SyncServerDatabase) WriteEvent(
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ctx context.Context,
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ev *gomatrixserverlib.Event,
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addStateEvents []gomatrixserverlib.Event,
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addStateEventIDs, removeStateEventIDs []string,
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transactionID *api.TransactionID,
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) (streamPos types.StreamPosition, returnErr error) {
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returnErr = common.WithTransaction(d.db, func(txn *sql.Tx) error {
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var err error
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pos, err := d.events.insertEvent(ctx, txn, ev, addStateEventIDs, removeStateEventIDs, transactionID)
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if err != nil {
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return err
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}
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streamPos = types.StreamPosition(pos)
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if len(addStateEvents) == 0 && len(removeStateEventIDs) == 0 {
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// Nothing to do, the event may have just been a message event.
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return nil
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}
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return d.updateRoomState(ctx, txn, removeStateEventIDs, addStateEvents, streamPos)
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})
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return
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}
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func (d *SyncServerDatabase) updateRoomState(
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ctx context.Context, txn *sql.Tx,
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removedEventIDs []string,
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addedEvents []gomatrixserverlib.Event,
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streamPos types.StreamPosition,
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) error {
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// remove first, then add, as we do not ever delete state, but do replace state which is a remove followed by an add.
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for _, eventID := range removedEventIDs {
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if err := d.roomstate.deleteRoomStateByEventID(ctx, txn, eventID); err != nil {
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return err
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}
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}
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for _, event := range addedEvents {
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if event.StateKey() == nil {
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// ignore non state events
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continue
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}
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var membership *string
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if event.Type() == "m.room.member" {
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value, err := event.Membership()
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if err != nil {
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return err
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}
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membership = &value
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}
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if err := d.roomstate.upsertRoomState(ctx, txn, event, membership, int64(streamPos)); err != nil {
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return err
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}
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}
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return nil
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}
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// GetStateEvent returns the Matrix state event of a given type for a given room with a given state key
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// If no event could be found, returns nil
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// If there was an issue during the retrieval, returns an error
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func (d *SyncServerDatabase) GetStateEvent(
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ctx context.Context, roomID, evType, stateKey string,
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) (*gomatrixserverlib.Event, error) {
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return d.roomstate.selectStateEvent(ctx, roomID, evType, stateKey)
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}
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// GetStateEventsForRoom fetches the state events for a given room.
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// Returns an empty slice if no state events could be found for this room.
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// Returns an error if there was an issue with the retrieval.
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func (d *SyncServerDatabase) GetStateEventsForRoom(
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ctx context.Context, roomID string,
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) (stateEvents []gomatrixserverlib.Event, err error) {
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err = common.WithTransaction(d.db, func(txn *sql.Tx) error {
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stateEvents, err = d.roomstate.selectCurrentState(ctx, txn, roomID)
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return err
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})
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return
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}
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// SyncStreamPosition returns the latest position in the sync stream. Returns 0 if there are no events yet.
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func (d *SyncServerDatabase) SyncStreamPosition(ctx context.Context) (types.StreamPosition, error) {
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return d.syncStreamPositionTx(ctx, nil)
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}
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func (d *SyncServerDatabase) syncStreamPositionTx(
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ctx context.Context, txn *sql.Tx,
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) (types.StreamPosition, error) {
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maxID, err := d.events.selectMaxEventID(ctx, txn)
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if err != nil {
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return 0, err
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}
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maxAccountDataID, err := d.accountData.selectMaxAccountDataID(ctx, txn)
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if err != nil {
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return 0, err
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}
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if maxAccountDataID > maxID {
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maxID = maxAccountDataID
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}
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maxInviteID, err := d.invites.selectMaxInviteID(ctx, txn)
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if err != nil {
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return 0, err
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}
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if maxInviteID > maxID {
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maxID = maxInviteID
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}
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return types.StreamPosition(maxID), nil
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}
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// IncrementalSync returns all the data needed in order to create an incremental
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// sync response for the given user. Events returned will include any client
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// transaction IDs associated with the given device. These transaction IDs come
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// from when the device sent the event via an API that included a transaction
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// ID.
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func (d *SyncServerDatabase) IncrementalSync(
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ctx context.Context,
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device authtypes.Device,
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fromPos, toPos types.StreamPosition,
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numRecentEventsPerRoom int,
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) (*types.Response, error) {
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txn, err := d.db.BeginTx(ctx, &txReadOnlySnapshot)
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if err != nil {
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return nil, err
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}
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var succeeded bool
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defer common.EndTransaction(txn, &succeeded)
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// Work out which rooms to return in the response. This is done by getting not only the currently
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// joined rooms, but also which rooms have membership transitions for this user between the 2 stream positions.
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// This works out what the 'state' key should be for each room as well as which membership block
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// to put the room into.
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deltas, err := d.getStateDeltas(ctx, &device, txn, fromPos, toPos, device.UserID)
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if err != nil {
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return nil, err
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}
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res := types.NewResponse(toPos)
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for _, delta := range deltas {
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err = d.addRoomDeltaToResponse(ctx, &device, txn, fromPos, toPos, delta, numRecentEventsPerRoom, res)
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if err != nil {
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return nil, err
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}
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}
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// TODO: This should be done in getStateDeltas
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if err = d.addInvitesToResponse(ctx, txn, device.UserID, fromPos, toPos, res); err != nil {
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return nil, err
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}
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succeeded = true
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return res, nil
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}
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// CompleteSync a complete /sync API response for the given user.
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func (d *SyncServerDatabase) CompleteSync(
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ctx context.Context, userID string, numRecentEventsPerRoom int,
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) (*types.Response, error) {
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// This needs to be all done in a transaction as we need to do multiple SELECTs, and we need to have
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// a consistent view of the database throughout. This includes extracting the sync stream position.
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// This does have the unfortunate side-effect that all the matrixy logic resides in this function,
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// but it's better to not hide the fact that this is being done in a transaction.
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txn, err := d.db.BeginTx(ctx, &txReadOnlySnapshot)
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if err != nil {
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return nil, err
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}
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var succeeded bool
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defer common.EndTransaction(txn, &succeeded)
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// Get the current stream position which we will base the sync response on.
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pos, err := d.syncStreamPositionTx(ctx, txn)
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if err != nil {
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return nil, err
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}
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// Extract room state and recent events for all rooms the user is joined to.
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roomIDs, err := d.roomstate.selectRoomIDsWithMembership(ctx, txn, userID, "join")
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if err != nil {
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return nil, err
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}
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// Build up a /sync response. Add joined rooms.
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res := types.NewResponse(pos)
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for _, roomID := range roomIDs {
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var stateEvents []gomatrixserverlib.Event
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stateEvents, err = d.roomstate.selectCurrentState(ctx, txn, roomID)
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if err != nil {
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return nil, err
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}
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// TODO: When filters are added, we may need to call this multiple times to get enough events.
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// See: https://github.com/matrix-org/synapse/blob/v0.19.3/synapse/handlers/sync.py#L316
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var recentStreamEvents []streamEvent
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recentStreamEvents, err = d.events.selectRecentEvents(
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ctx, txn, roomID, types.StreamPosition(0), pos, numRecentEventsPerRoom,
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)
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if err != nil {
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return nil, err
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}
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// We don't include a device here as we don't need to send down
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// transaction IDs for complete syncs
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recentEvents := streamEventsToEvents(nil, recentStreamEvents)
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stateEvents = removeDuplicates(stateEvents, recentEvents)
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jr := types.NewJoinResponse()
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if prevBatch := recentStreamEvents[0].streamPosition - 1; prevBatch > 0 {
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jr.Timeline.PrevBatch = types.StreamPosition(prevBatch).String()
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} else {
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jr.Timeline.PrevBatch = types.StreamPosition(1).String()
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}
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jr.Timeline.Events = gomatrixserverlib.ToClientEvents(recentEvents, gomatrixserverlib.FormatSync)
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jr.Timeline.Limited = true
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jr.State.Events = gomatrixserverlib.ToClientEvents(stateEvents, gomatrixserverlib.FormatSync)
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res.Rooms.Join[roomID] = *jr
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}
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if err = d.addInvitesToResponse(ctx, txn, userID, 0, pos, res); err != nil {
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return nil, err
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}
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succeeded = true
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return res, err
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}
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var txReadOnlySnapshot = sql.TxOptions{
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// Set the isolation level so that we see a snapshot of the database.
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// In PostgreSQL repeatable read transactions will see a snapshot taken
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// at the first query, and since the transaction is read-only it can't
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// run into any serialisation errors.
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// https://www.postgresql.org/docs/9.5/static/transaction-iso.html#XACT-REPEATABLE-READ
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Isolation: sql.LevelRepeatableRead,
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ReadOnly: true,
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}
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// GetAccountDataInRange returns all account data for a given user inserted or
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// updated between two given positions
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// Returns a map following the format data[roomID] = []dataTypes
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// If no data is retrieved, returns an empty map
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// If there was an issue with the retrieval, returns an error
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func (d *SyncServerDatabase) GetAccountDataInRange(
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ctx context.Context, userID string, oldPos, newPos types.StreamPosition,
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) (map[string][]string, error) {
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return d.accountData.selectAccountDataInRange(ctx, userID, oldPos, newPos)
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}
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// UpsertAccountData keeps track of new or updated account data, by saving the type
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// of the new/updated data, and the user ID and room ID the data is related to (empty)
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// room ID means the data isn't specific to any room)
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// If no data with the given type, user ID and room ID exists in the database,
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// creates a new row, else update the existing one
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// Returns an error if there was an issue with the upsert
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func (d *SyncServerDatabase) UpsertAccountData(
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ctx context.Context, userID, roomID, dataType string,
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) (types.StreamPosition, error) {
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pos, err := d.accountData.insertAccountData(ctx, userID, roomID, dataType)
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return types.StreamPosition(pos), err
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}
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// AddInviteEvent stores a new invite event for a user.
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// If the invite was successfully stored this returns the stream ID it was stored at.
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// Returns an error if there was a problem communicating with the database.
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func (d *SyncServerDatabase) AddInviteEvent(
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ctx context.Context, inviteEvent gomatrixserverlib.Event,
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) (types.StreamPosition, error) {
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pos, err := d.invites.insertInviteEvent(ctx, inviteEvent)
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return types.StreamPosition(pos), err
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}
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// RetireInviteEvent removes an old invite event from the database.
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// Returns an error if there was a problem communicating with the database.
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func (d *SyncServerDatabase) RetireInviteEvent(
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ctx context.Context, inviteEventID string,
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) error {
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// TODO: Record that invite has been retired in a stream so that we can
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// notify the user in an incremental sync.
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err := d.invites.deleteInviteEvent(ctx, inviteEventID)
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return err
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}
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func (d *SyncServerDatabase) addInvitesToResponse(
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ctx context.Context, txn *sql.Tx,
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userID string,
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fromPos, toPos types.StreamPosition,
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res *types.Response,
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) error {
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invites, err := d.invites.selectInviteEventsInRange(
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ctx, txn, userID, int64(fromPos), int64(toPos),
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)
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if err != nil {
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return err
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}
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for roomID, inviteEvent := range invites {
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ir := types.NewInviteResponse()
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ir.InviteState.Events = gomatrixserverlib.ToClientEvents(
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[]gomatrixserverlib.Event{inviteEvent}, gomatrixserverlib.FormatSync,
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)
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// TODO: add the invite state from the invite event.
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res.Rooms.Invite[roomID] = *ir
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}
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return nil
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}
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// addRoomDeltaToResponse adds a room state delta to a sync response
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func (d *SyncServerDatabase) addRoomDeltaToResponse(
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ctx context.Context,
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device *authtypes.Device,
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txn *sql.Tx,
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fromPos, toPos types.StreamPosition,
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delta stateDelta,
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numRecentEventsPerRoom int,
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res *types.Response,
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) error {
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endPos := toPos
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if delta.membershipPos > 0 && delta.membership == "leave" {
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// make sure we don't leak recent events after the leave event.
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// TODO: History visibility makes this somewhat complex to handle correctly. For example:
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// TODO: This doesn't work for join -> leave in a single /sync request (see events prior to join).
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// TODO: This will fail on join -> leave -> sensitive msg -> join -> leave
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// in a single /sync request
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// This is all "okay" assuming history_visibility == "shared" which it is by default.
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endPos = delta.membershipPos
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}
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recentStreamEvents, err := d.events.selectRecentEvents(
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ctx, txn, delta.roomID, fromPos, endPos, numRecentEventsPerRoom,
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)
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if err != nil {
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return err
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}
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recentEvents := streamEventsToEvents(device, recentStreamEvents)
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delta.stateEvents = removeDuplicates(delta.stateEvents, recentEvents) // roll back
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// Don't bother appending empty room entries
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if len(recentEvents) == 0 && len(delta.stateEvents) == 0 {
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return nil
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}
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switch delta.membership {
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case "join":
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jr := types.NewJoinResponse()
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if prevBatch := recentStreamEvents[0].streamPosition - 1; prevBatch > 0 {
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jr.Timeline.PrevBatch = types.StreamPosition(prevBatch).String()
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} else {
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jr.Timeline.PrevBatch = types.StreamPosition(1).String()
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}
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jr.Timeline.Events = gomatrixserverlib.ToClientEvents(recentEvents, gomatrixserverlib.FormatSync)
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jr.Timeline.Limited = false // TODO: if len(events) >= numRecents + 1 and then set limited:true
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jr.State.Events = gomatrixserverlib.ToClientEvents(delta.stateEvents, gomatrixserverlib.FormatSync)
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res.Rooms.Join[delta.roomID] = *jr
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case "leave":
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fallthrough // transitions to leave are the same as ban
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case "ban":
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// TODO: recentEvents may contain events that this user is not allowed to see because they are
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// no longer in the room.
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lr := types.NewLeaveResponse()
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if prevBatch := recentStreamEvents[0].streamPosition - 1; prevBatch > 0 {
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lr.Timeline.PrevBatch = types.StreamPosition(prevBatch).String()
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} else {
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lr.Timeline.PrevBatch = types.StreamPosition(1).String()
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}
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lr.Timeline.Events = gomatrixserverlib.ToClientEvents(recentEvents, gomatrixserverlib.FormatSync)
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lr.Timeline.Limited = false // TODO: if len(events) >= numRecents + 1 and then set limited:true
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lr.State.Events = gomatrixserverlib.ToClientEvents(delta.stateEvents, gomatrixserverlib.FormatSync)
|
|
res.Rooms.Leave[delta.roomID] = *lr
|
|
}
|
|
|
|
return nil
|
|
}
|
|
|
|
// fetchStateEvents converts the set of event IDs into a set of events. It will fetch any which are missing from the database.
|
|
// Returns a map of room ID to list of events.
|
|
func (d *SyncServerDatabase) fetchStateEvents(
|
|
ctx context.Context, txn *sql.Tx,
|
|
roomIDToEventIDSet map[string]map[string]bool,
|
|
eventIDToEvent map[string]streamEvent,
|
|
) (map[string][]streamEvent, error) {
|
|
stateBetween := make(map[string][]streamEvent)
|
|
missingEvents := make(map[string][]string)
|
|
for roomID, ids := range roomIDToEventIDSet {
|
|
events := stateBetween[roomID]
|
|
for id, need := range ids {
|
|
if !need {
|
|
continue // deleted state
|
|
}
|
|
e, ok := eventIDToEvent[id]
|
|
if ok {
|
|
events = append(events, e)
|
|
} else {
|
|
m := missingEvents[roomID]
|
|
m = append(m, id)
|
|
missingEvents[roomID] = m
|
|
}
|
|
}
|
|
stateBetween[roomID] = events
|
|
}
|
|
|
|
if len(missingEvents) > 0 {
|
|
// This happens when add_state_ids has an event ID which is not in the provided range.
|
|
// We need to explicitly fetch them.
|
|
allMissingEventIDs := []string{}
|
|
for _, missingEvIDs := range missingEvents {
|
|
allMissingEventIDs = append(allMissingEventIDs, missingEvIDs...)
|
|
}
|
|
evs, err := d.fetchMissingStateEvents(ctx, txn, allMissingEventIDs)
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
// we know we got them all otherwise an error would've been returned, so just loop the events
|
|
for _, ev := range evs {
|
|
roomID := ev.RoomID()
|
|
stateBetween[roomID] = append(stateBetween[roomID], ev)
|
|
}
|
|
}
|
|
return stateBetween, nil
|
|
}
|
|
|
|
func (d *SyncServerDatabase) fetchMissingStateEvents(
|
|
ctx context.Context, txn *sql.Tx, eventIDs []string,
|
|
) ([]streamEvent, error) {
|
|
// Fetch from the events table first so we pick up the stream ID for the
|
|
// event.
|
|
events, err := d.events.selectEvents(ctx, txn, eventIDs)
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
|
|
have := map[string]bool{}
|
|
for _, event := range events {
|
|
have[event.EventID()] = true
|
|
}
|
|
var missing []string
|
|
for _, eventID := range eventIDs {
|
|
if !have[eventID] {
|
|
missing = append(missing, eventID)
|
|
}
|
|
}
|
|
if len(missing) == 0 {
|
|
return events, nil
|
|
}
|
|
|
|
// If they are missing from the events table then they should be state
|
|
// events that we received from outside the main event stream.
|
|
// These should be in the room state table.
|
|
stateEvents, err := d.roomstate.selectEventsWithEventIDs(ctx, txn, missing)
|
|
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
if len(stateEvents) != len(missing) {
|
|
return nil, fmt.Errorf("failed to map all event IDs to events: (got %d, wanted %d)", len(stateEvents), len(missing))
|
|
}
|
|
events = append(events, stateEvents...)
|
|
return events, nil
|
|
}
|
|
|
|
func (d *SyncServerDatabase) getStateDeltas(
|
|
ctx context.Context, device *authtypes.Device, txn *sql.Tx,
|
|
fromPos, toPos types.StreamPosition, userID string,
|
|
) ([]stateDelta, error) {
|
|
// Implement membership change algorithm: https://github.com/matrix-org/synapse/blob/v0.19.3/synapse/handlers/sync.py#L821
|
|
// - Get membership list changes for this user in this sync response
|
|
// - For each room which has membership list changes:
|
|
// * Check if the room is 'newly joined' (insufficient to just check for a join event because we allow dupe joins TODO).
|
|
// If it is, then we need to send the full room state down (and 'limited' is always true).
|
|
// * Check if user is still CURRENTLY invited to the room. If so, add room to 'invited' block.
|
|
// * Check if the user is CURRENTLY (TODO) left/banned. If so, add room to 'archived' block.
|
|
// - Get all CURRENTLY joined rooms, and add them to 'joined' block.
|
|
var deltas []stateDelta
|
|
|
|
// get all the state events ever between these two positions
|
|
stateNeeded, eventMap, err := d.events.selectStateInRange(ctx, txn, fromPos, toPos)
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
state, err := d.fetchStateEvents(ctx, txn, stateNeeded, eventMap)
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
|
|
for roomID, stateStreamEvents := range state {
|
|
for _, ev := range stateStreamEvents {
|
|
// TODO: Currently this will incorrectly add rooms which were ALREADY joined but they sent another no-op join event.
|
|
// We should be checking if the user was already joined at fromPos and not proceed if so. As a result of this,
|
|
// dupe join events will result in the entire room state coming down to the client again. This is added in
|
|
// the 'state' part of the response though, so is transparent modulo bandwidth concerns as it is not added to
|
|
// the timeline.
|
|
if membership := getMembershipFromEvent(&ev.Event, userID); membership != "" {
|
|
if membership == "join" {
|
|
// send full room state down instead of a delta
|
|
var allState []gomatrixserverlib.Event
|
|
allState, err = d.roomstate.selectCurrentState(ctx, txn, roomID)
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
s := make([]streamEvent, len(allState))
|
|
for i := 0; i < len(s); i++ {
|
|
s[i] = streamEvent{Event: allState[i], streamPosition: types.StreamPosition(0)}
|
|
}
|
|
state[roomID] = s
|
|
continue // we'll add this room in when we do joined rooms
|
|
}
|
|
|
|
deltas = append(deltas, stateDelta{
|
|
membership: membership,
|
|
membershipPos: ev.streamPosition,
|
|
stateEvents: streamEventsToEvents(device, stateStreamEvents),
|
|
roomID: roomID,
|
|
})
|
|
break
|
|
}
|
|
}
|
|
}
|
|
|
|
// Add in currently joined rooms
|
|
joinedRoomIDs, err := d.roomstate.selectRoomIDsWithMembership(ctx, txn, userID, "join")
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
for _, joinedRoomID := range joinedRoomIDs {
|
|
deltas = append(deltas, stateDelta{
|
|
membership: "join",
|
|
stateEvents: streamEventsToEvents(device, state[joinedRoomID]),
|
|
roomID: joinedRoomID,
|
|
})
|
|
}
|
|
|
|
return deltas, nil
|
|
}
|
|
|
|
// streamEventsToEvents converts streamEvent to Event. If device is non-nil and
|
|
// matches the streamevent.transactionID device then the transaction ID gets
|
|
// added to the unsigned section of the output event.
|
|
func streamEventsToEvents(device *authtypes.Device, in []streamEvent) []gomatrixserverlib.Event {
|
|
out := make([]gomatrixserverlib.Event, len(in))
|
|
for i := 0; i < len(in); i++ {
|
|
out[i] = in[i].Event
|
|
if device != nil && in[i].transactionID != nil {
|
|
if device.UserID == in[i].Sender() && device.ID == in[i].transactionID.DeviceID {
|
|
err := out[i].SetUnsignedField(
|
|
"transaction_id", in[i].transactionID.TransactionID,
|
|
)
|
|
if err != nil {
|
|
logrus.WithFields(logrus.Fields{
|
|
"event_id": out[i].EventID(),
|
|
}).WithError(err).Warnf("Failed to add transaction ID to event")
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return out
|
|
}
|
|
|
|
// There may be some overlap where events in stateEvents are already in recentEvents, so filter
|
|
// them out so we don't include them twice in the /sync response. They should be in recentEvents
|
|
// only, so clients get to the correct state once they have rolled forward.
|
|
func removeDuplicates(stateEvents, recentEvents []gomatrixserverlib.Event) []gomatrixserverlib.Event {
|
|
for _, recentEv := range recentEvents {
|
|
if recentEv.StateKey() == nil {
|
|
continue // not a state event
|
|
}
|
|
// TODO: This is a linear scan over all the current state events in this room. This will
|
|
// be slow for big rooms. We should instead sort the state events by event ID (ORDER BY)
|
|
// then do a binary search to find matching events, similar to what roomserver does.
|
|
for j := 0; j < len(stateEvents); j++ {
|
|
if stateEvents[j].EventID() == recentEv.EventID() {
|
|
// overwrite the element to remove with the last element then pop the last element.
|
|
// This is orders of magnitude faster than re-slicing, but doesn't preserve ordering
|
|
// (we don't care about the order of stateEvents)
|
|
stateEvents[j] = stateEvents[len(stateEvents)-1]
|
|
stateEvents = stateEvents[:len(stateEvents)-1]
|
|
break // there shouldn't be multiple events with the same event ID
|
|
}
|
|
}
|
|
}
|
|
return stateEvents
|
|
}
|
|
|
|
// getMembershipFromEvent returns the value of content.membership iff the event is a state event
|
|
// with type 'm.room.member' and state_key of userID. Otherwise, an empty string is returned.
|
|
func getMembershipFromEvent(ev *gomatrixserverlib.Event, userID string) string {
|
|
if ev.Type() == "m.room.member" && ev.StateKeyEquals(userID) {
|
|
membership, err := ev.Membership()
|
|
if err != nil {
|
|
return ""
|
|
}
|
|
return membership
|
|
}
|
|
return ""
|
|
}
|