dendrite/roomserver/types/types.go
Neil Alexander f2c07437fe
Use memberships to determine whether to reset latest events/state on room join (#1047)
* Track local/remote memberships, re-scope some input stuff

* Check if we're in the room already before resetting latest events/state

* Fix postgres, fix lint

* Review comments
2020-05-20 18:03:06 +01:00

209 lines
8.5 KiB
Go

// Copyright 2017 Vector Creations Ltd
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Package types provides the types that are used internally within the roomserver.
package types
import (
"github.com/matrix-org/dendrite/common"
"github.com/matrix-org/gomatrixserverlib"
)
// EventTypeNID is a numeric ID for an event type.
type EventTypeNID int64
// EventStateKeyNID is a numeric ID for an event state_key.
type EventStateKeyNID int64
// EventNID is a numeric ID for an event.
type EventNID int64
// RoomNID is a numeric ID for a room.
type RoomNID int64
// StateSnapshotNID is a numeric ID for the state at an event.
type StateSnapshotNID int64
// StateBlockNID is a numeric ID for a block of state data.
// These blocks of state data are combined to form the actual state.
type StateBlockNID int64
// A StateKeyTuple is a pair of a numeric event type and a numeric state key.
// It is used to lookup state entries.
type StateKeyTuple struct {
// The numeric ID for the event type.
EventTypeNID EventTypeNID
// The numeric ID for the state key.
EventStateKeyNID EventStateKeyNID
}
// LessThan returns true if this state key is less than the other state key.
// The ordering is arbitrary and is used to implement binary search and to efficiently deduplicate entries.
func (a StateKeyTuple) LessThan(b StateKeyTuple) bool {
if a.EventTypeNID != b.EventTypeNID {
return a.EventTypeNID < b.EventTypeNID
}
return a.EventStateKeyNID < b.EventStateKeyNID
}
// A StateEntry is an entry in the room state of a matrix room.
type StateEntry struct {
StateKeyTuple
// The numeric ID for the event.
EventNID EventNID
}
// LessThan returns true if this state entry is less than the other state entry.
// The ordering is arbitrary and is used to implement binary search and to efficiently deduplicate entries.
func (a StateEntry) LessThan(b StateEntry) bool {
if a.StateKeyTuple != b.StateKeyTuple {
return a.StateKeyTuple.LessThan(b.StateKeyTuple)
}
return a.EventNID < b.EventNID
}
// StateAtEvent is the state before and after a matrix event.
type StateAtEvent struct {
// Should this state overwrite the latest events and memberships of the room?
// This might be necessary when rejoining a federated room after a period of
// absence, as our state and latest events will be out of date.
Overwrite bool
// The state before the event.
BeforeStateSnapshotNID StateSnapshotNID
// The state entry for the event itself, allows us to calculate the state after the event.
StateEntry
}
// IsStateEvent returns whether the event the state is at is a state event.
func (s StateAtEvent) IsStateEvent() bool {
return s.EventStateKeyNID != 0
}
// StateAtEventAndReference is StateAtEvent and gomatrixserverlib.EventReference glued together.
// It is used when looking up the latest events in a room in the database.
// The gomatrixserverlib.EventReference is used to check whether a new event references the event.
// The StateAtEvent is used to construct the current state of the room from the latest events.
type StateAtEventAndReference struct {
StateAtEvent
gomatrixserverlib.EventReference
}
// An Event is a gomatrixserverlib.Event with the numeric event ID attached.
// It is when performing bulk event lookup in the database.
type Event struct {
EventNID EventNID
gomatrixserverlib.Event
}
const (
// MRoomCreateNID is the numeric ID for the "m.room.create" event type.
MRoomCreateNID = 1
// MRoomPowerLevelsNID is the numeric ID for the "m.room.power_levels" event type.
MRoomPowerLevelsNID = 2
// MRoomJoinRulesNID is the numeric ID for the "m.room.join_rules" event type.
MRoomJoinRulesNID = 3
// MRoomThirdPartyInviteNID is the numeric ID for the "m.room.third_party_invite" event type.
MRoomThirdPartyInviteNID = 4
// MRoomMemberNID is the numeric ID for the "m.room.member" event type.
MRoomMemberNID = 5
// MRoomRedactionNID is the numeric ID for the "m.room.redaction" event type.
MRoomRedactionNID = 6
// MRoomHistoryVisibilityNID is the numeric ID for the "m.room.history_visibility" event type.
MRoomHistoryVisibilityNID = 7
)
const (
// EmptyStateKeyNID is the numeric ID for the empty state key.
EmptyStateKeyNID = 1
)
// StateBlockNIDList is used to return the result of bulk StateBlockNID lookups from the database.
type StateBlockNIDList struct {
StateSnapshotNID StateSnapshotNID
StateBlockNIDs []StateBlockNID
}
// StateEntryList is used to return the result of bulk state entry lookups from the database.
type StateEntryList struct {
StateBlockNID StateBlockNID
StateEntries []StateEntry
}
// A RoomRecentEventsUpdater is used to update the recent events in a room.
// (On postgresql this wraps a database transaction that holds a "FOR UPDATE"
// lock on the row in the rooms table holding the latest events for the room.)
type RoomRecentEventsUpdater interface {
// The room version of the room.
RoomVersion() gomatrixserverlib.RoomVersion
// The latest event IDs and state in the room.
LatestEvents() []StateAtEventAndReference
// The event ID of the latest event written to the output log in the room.
LastEventIDSent() string
// The current state of the room.
CurrentStateSnapshotNID() StateSnapshotNID
// Store the previous events referenced by an event.
// This adds the event NID to an entry in the database for each of the previous events.
// If there isn't an entry for one of previous events then an entry is created.
// If the entry already lists the event NID as a referrer then the entry unmodified.
// (i.e. the operation is idempotent)
StorePreviousEvents(eventNID EventNID, previousEventReferences []gomatrixserverlib.EventReference) error
// Check whether the eventReference is already referenced by another matrix event.
IsReferenced(eventReference gomatrixserverlib.EventReference) (bool, error)
// Set the list of latest events for the room.
// This replaces the current list stored in the database with the given list
SetLatestEvents(
roomNID RoomNID, latest []StateAtEventAndReference, lastEventNIDSent EventNID,
currentStateSnapshotNID StateSnapshotNID,
) error
// Check if the event has already be written to the output logs.
HasEventBeenSent(eventNID EventNID) (bool, error)
// Mark the event as having been sent to the output logs.
MarkEventAsSent(eventNID EventNID) error
// Build a membership updater for the target user in this room.
// It will share the same transaction as this updater.
MembershipUpdater(targetUserNID EventStateKeyNID, isTargetLocalUser bool) (MembershipUpdater, error)
// Implements Transaction so it can be committed or rolledback
common.Transaction
}
// A MembershipUpdater is used to update the membership of a user in a room.
// (On postgresql this wraps a database transaction that holds a "FOR UPDATE"
// lock on the row in the membership table for this user in the room)
// The caller should call one of SetToInvite, SetToJoin or SetToLeave once to
// make the update, or none of them if no update is required.
type MembershipUpdater interface {
// True if the target user is invited to the room before updating.
IsInvite() bool
// True if the target user is joined to the room before updating.
IsJoin() bool
// True if the target user is not invited or joined to the room before updating.
IsLeave() bool
// Set the state to invite.
// Returns whether this invite needs to be sent
SetToInvite(event gomatrixserverlib.Event) (needsSending bool, err error)
// Set the state to join or updates the event ID in the database.
// Returns a list of invite event IDs that this state change retired.
SetToJoin(senderUserID string, eventID string, isUpdate bool) (inviteEventIDs []string, err error)
// Set the state to leave.
// Returns a list of invite event IDs that this state change retired.
SetToLeave(senderUserID string, eventID string) (inviteEventIDs []string, err error)
// Implements Transaction so it can be committed or rolledback.
common.Transaction
}
// A MissingEventError is an error that happened because the roomserver was
// missing requested events from its database.
type MissingEventError string
func (e MissingEventError) Error() string { return string(e) }