dendrite/roomserver/storage/sqlite3/storage.go
Till f69ebc6af2
Add roomserver tests (1/?) (#2434)
* Add EventJSONTable tests

* Add eventJSON tests

* Add EventStateKeysTable tests

* Add EventTypesTable tests

* Add Events Table tests
Move variable declaration outside loops
Switch to testify/assert for tests

* Move variable declaration outside loop

* Remove random data

* Fix issue where the EventReferenceSHA256 is not set

* Add more tests

* Revert "Fix issue where the EventReferenceSHA256 is not set"

This reverts commit 8ae34c4e5f78584f0edb479f5a893556d2b95d19.

* Update GMSL

* Add tests for duplicate entries

* Test what happens if we select non-existing NIDs

* Add test for non-existing eventType

* Really update GMSL
2022-05-09 15:30:32 +02:00

229 lines
6.8 KiB
Go

// Copyright 2017-2018 New Vector Ltd
// Copyright 2019-2020 The Matrix.org Foundation C.I.C.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package sqlite3
import (
"context"
"database/sql"
"fmt"
"github.com/matrix-org/dendrite/internal/caching"
"github.com/matrix-org/dendrite/internal/sqlutil"
"github.com/matrix-org/dendrite/roomserver/storage/shared"
"github.com/matrix-org/dendrite/roomserver/storage/sqlite3/deltas"
"github.com/matrix-org/dendrite/roomserver/types"
"github.com/matrix-org/dendrite/setup/base"
"github.com/matrix-org/dendrite/setup/config"
"github.com/matrix-org/gomatrixserverlib"
)
// A Database is used to store room events and stream offsets.
type Database struct {
shared.Database
}
// Open a sqlite database.
func Open(base *base.BaseDendrite, dbProperties *config.DatabaseOptions, cache caching.RoomServerCaches) (*Database, error) {
var d Database
var err error
db, writer, err := base.DatabaseConnection(dbProperties, sqlutil.NewExclusiveWriter())
if err != nil {
return nil, fmt.Errorf("sqlutil.Open: %w", err)
}
//db.Exec("PRAGMA journal_mode=WAL;")
//db.Exec("PRAGMA read_uncommitted = true;")
// FIXME: We are leaking connections somewhere. Setting this to 2 will eventually
// cause the roomserver to be unresponsive to new events because something will
// acquire the global mutex and never unlock it because it is waiting for a connection
// which it will never obtain.
// db.SetMaxOpenConns(20)
// Create the tables.
if err := d.create(db); err != nil {
return nil, err
}
// Then execute the migrations. By this point the tables are created with the latest
// schemas.
m := sqlutil.NewMigrations()
deltas.LoadAddForgottenColumn(m)
deltas.LoadStateBlocksRefactor(m)
if err := m.RunDeltas(db, dbProperties); err != nil {
return nil, err
}
// Then prepare the statements. Now that the migrations have run, any columns referred
// to in the database code should now exist.
if err := d.prepare(db, writer, cache); err != nil {
return nil, err
}
return &d, nil
}
func (d *Database) create(db *sql.DB) error {
if err := CreateEventStateKeysTable(db); err != nil {
return err
}
if err := CreateEventTypesTable(db); err != nil {
return err
}
if err := CreateEventJSONTable(db); err != nil {
return err
}
if err := CreateEventsTable(db); err != nil {
return err
}
if err := createRoomsTable(db); err != nil {
return err
}
if err := createStateBlockTable(db); err != nil {
return err
}
if err := createStateSnapshotTable(db); err != nil {
return err
}
if err := createPrevEventsTable(db); err != nil {
return err
}
if err := createRoomAliasesTable(db); err != nil {
return err
}
if err := createInvitesTable(db); err != nil {
return err
}
if err := createMembershipTable(db); err != nil {
return err
}
if err := createPublishedTable(db); err != nil {
return err
}
if err := createRedactionsTable(db); err != nil {
return err
}
return nil
}
func (d *Database) prepare(db *sql.DB, writer sqlutil.Writer, cache caching.RoomServerCaches) error {
eventStateKeys, err := PrepareEventStateKeysTable(db)
if err != nil {
return err
}
eventTypes, err := PrepareEventTypesTable(db)
if err != nil {
return err
}
eventJSON, err := PrepareEventJSONTable(db)
if err != nil {
return err
}
events, err := PrepareEventsTable(db)
if err != nil {
return err
}
rooms, err := prepareRoomsTable(db)
if err != nil {
return err
}
stateBlock, err := prepareStateBlockTable(db)
if err != nil {
return err
}
stateSnapshot, err := prepareStateSnapshotTable(db)
if err != nil {
return err
}
prevEvents, err := preparePrevEventsTable(db)
if err != nil {
return err
}
roomAliases, err := prepareRoomAliasesTable(db)
if err != nil {
return err
}
invites, err := prepareInvitesTable(db)
if err != nil {
return err
}
membership, err := prepareMembershipTable(db)
if err != nil {
return err
}
published, err := preparePublishedTable(db)
if err != nil {
return err
}
redactions, err := prepareRedactionsTable(db)
if err != nil {
return err
}
d.Database = shared.Database{
DB: db,
Cache: cache,
Writer: writer,
EventsTable: events,
EventTypesTable: eventTypes,
EventStateKeysTable: eventStateKeys,
EventJSONTable: eventJSON,
RoomsTable: rooms,
StateBlockTable: stateBlock,
StateSnapshotTable: stateSnapshot,
PrevEventsTable: prevEvents,
RoomAliasesTable: roomAliases,
InvitesTable: invites,
MembershipTable: membership,
PublishedTable: published,
RedactionsTable: redactions,
GetRoomUpdaterFn: d.GetRoomUpdater,
}
return nil
}
func (d *Database) SupportsConcurrentRoomInputs() bool {
// This isn't supported in SQLite mode yet because of issues with
// database locks.
// TODO: Look at this again - the problem is probably to do with
// the membership updaters and latest events updaters.
return false
}
func (d *Database) GetRoomUpdater(
ctx context.Context, roomInfo *types.RoomInfo,
) (*shared.RoomUpdater, error) {
// TODO: Do not use transactions. We should be holding open this transaction but we cannot have
// multiple write transactions on sqlite. The code will perform additional
// write transactions independent of this one which will consistently cause
// 'database is locked' errors. As sqlite doesn't support multi-process on the
// same DB anyway, and we only execute updates sequentially, the only worries
// are for rolling back when things go wrong. (atomicity)
return shared.NewRoomUpdater(ctx, &d.Database, nil, roomInfo)
}
func (d *Database) MembershipUpdater(
ctx context.Context, roomID, targetUserID string,
targetLocal bool, roomVersion gomatrixserverlib.RoomVersion,
) (*shared.MembershipUpdater, error) {
// TODO: Do not use transactions. We should be holding open this transaction but we cannot have
// multiple write transactions on sqlite. The code will perform additional
// write transactions independent of this one which will consistently cause
// 'database is locked' errors. As sqlite doesn't support multi-process on the
// same DB anyway, and we only execute updates sequentially, the only worries
// are for rolling back when things go wrong. (atomicity)
return shared.NewMembershipUpdater(ctx, &d.Database, nil, roomID, targetUserID, targetLocal, roomVersion)
}