Squashed commit of the following:
commit 7ed1c6cfe67429dbe378a763d832c150eb0f781d
Author: Neil Alexander <neilalexander@users.noreply.github.com>
Date: Wed Dec 16 14:53:27 2020 +0000
Updates
commit 8442099d08760b8d086e6d58f9f30284e378a2cd
Author: Neil Alexander <neilalexander@users.noreply.github.com>
Date: Wed Dec 16 14:43:18 2020 +0000
Add some sync statistics
commit ffe2a11644ed3d5297d1775a680886c574143fdb
Author: Neil Alexander <neilalexander@users.noreply.github.com>
Date: Wed Dec 16 14:37:00 2020 +0000
Fix backing off display
commit 27443a93855aa60a49806ecabbf9b09f818301bd
Author: Neil Alexander <neilalexander@users.noreply.github.com>
Date: Wed Dec 16 14:28:43 2020 +0000
Add some destination queue metrics
* Add RoomInfo cache, remove RoomServerRoomNID cache, ensure caches are thread-safe
* Don't panic if the roomInfo isn't known yet
* LRU package is already threadsafe
* Use RoomInfo cache to find room version if possible in Events()
* Adding comments about RoomInfoCache safety
* Hit the database far less to find room NIDs for event NIDs
* Close the rows
* Fix SQLite selectRoomNIDsForEventNIDsSQL
* Give same treatment to room version lookups
* Give read recipts their own database sequence
* Give receipts their own stream ID
* Change migration names
* Reset sequences
* Add max receipt queries, missing stream_id table entry for SQLite
* Don't bail so quickly in fetchMissingStateEvents
* Don't recalculate event IDs so often in sync API
* Add comments
* Fix comments
* Update to matrix-org/gomatrixserverlib@eb6a890
* Refactor federation sender, again
* Clean up better
* Missing operators
* Try to get overflowed events from database
* Fix queries
* Log less
* Comments
* nil PDUs/EDUs shouldn't happen but guard against them for safety
* Tweak logging
* Fix transaction coalescing
* Update comments
* Check nils more
* Remove channels as they add extra complexity and possibly will deadlock
* Don't hold lock while sending transaction
* Less spam about sleeping queues
* Comments
* Bug-fixing
* Don't try to rehydrate twice
* Don't queue in memory for blacklisted destinations
* Don't queue in memory for blacklisted destinations
* Fix a couple of bugs
* Check for duplicates when pulling things out of the database
* Durable transactions, some more refactoring
* Revert "Durable transactions, some more refactoring"
This reverts commit 5daf924eaaefec5e4f7c12c16ca24e898de4adbb.
* Fix deadlock
* Update GMSL
* Add MSC2836EventRelationships to fedsender
* Call MSC2836EventRelationships in reqCtx
* auth remote servers
* Extract room ID and servers from previous events; refactor a bit
* initial cut of federated threading
* Use the right client/fed struct in the response
* Add QueryAuthChain for use with MSC2836
* Add auth chain to federated response
* Fix pointers
* under CI: more logging and enable mscs, nil fix
* Handle direction: up
* Actually send message events to the roomserver..
* Add children and children_hash to unsigned, with tests
* Add logic for exploring threads and tracking children; missing storage functions
* Implement storage functions for children
* Add fetchUnknownEvent
* Do federated hits for include_children if we have unexplored children
* Use /ev_rel rather than /event as the former includes child metadata
* Remove cross-room threading impl
* Enable MSC2836 in the p2p demo
* Namespace mscs db
* Enable msc2836 for ygg
Co-authored-by: Neil Alexander <neilalexander@users.noreply.github.com>
* Don't recalculate event IDs so often
* Revert invite change
* Make sure we're using the right NIDs
* Update gomatrixserverlib
* Update to NewEventFromTrustedJSONWithEventID
* Fix go.mod
* Update gomatrixserverlib to matrix-org/gomatrixserverlib#243
* Use BulkSelectEventID
* Created polylith reverse proxy sample for Hiawatha
* Create monolith-sample.conf
* Added timeout to proxies and binding explanation.
* Fixed typo.
* Consistency with regards to polylith-sample.conf.
* requestpool: fix initial sync logic error in appendAccountData()
In initial sync, req.since is no longer nil, but instead,
req.since.PDUPosition() and req.since.EDUPosition() returns 0.
This ensures forgotten rooms do not come back as zombies.
* syncapi/requestpool: reintroduce req.since == nil check